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Added the description of HOOK_EXPLOSIVETIMER to hookscripts.txt.
Edited the example script. Updated version number.
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/*
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Example implementation of the algorithm of the game engine setting the timer of explosives.
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Example implementation of the algorithm of how the game engine sets the explosive timer.
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*/
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#include "..\..\scripting_docs\headers\sfall.h"
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#include "..\..\scripting_docs\headers\define_lite.h"
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// from CONDTION.H
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#define ROLL_CRITICAL_FAILURE (0)
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#define ROLL_FAILURE (1)
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#define ROLL_SUCCESS (2)
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#define ROLL_CRITICAL_SUCCESS (3)
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procedure start;
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procedure start begin
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