Code edits to ScriptExtender.cpp/SpeedPatch.cpp

Minor edits to some files.
This commit is contained in:
NovaRain
2021-11-08 13:45:35 +08:00
parent d4f011913c
commit 09813aeb86
7 changed files with 59 additions and 56 deletions
+3 -3
View File
@@ -26,7 +26,7 @@ UseCommandLine=0
;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
[Speed]
;Set to 0 to disable everything in this section
;Set to 1 to enable options related to the game speed adjustment (SpeedMulti#, SpeedKey#, SpeedModKey, and SpeedToggleKey)
Enable=1
;The speeds corresponding to each slot in percent. (i.e. 100 is normal speed)
@@ -620,9 +620,9 @@ AttackComplexFix=0
;Note that enabling this option may cause unexpected results with some existing game scripts
CreateObjectSidFix=0
;Set to 1 to make grave type containers in the open state run the 'use_p_proc' procedure of attached script when being used
;Set to 1 to fix the execution of the 'use_p_proc' procedure for grave type containers when they are in the open state
;By default, using open graves does not run the 'use_p_proc' procedure of attached script like other containers
;Note that enabling this option will cause problems for many existing graves
;Note that enabling this option will cause problems for existing grave scripts
GraveUseProcFix=0
;Set to 1 to fix the issue with the division operator treating negative integers as unsigned