Added more options for tweaking some engine perks to the perks ini file

Added tweaks to include the perk level in the calculation of the bonus
value for "Salesman" and "Demolition Expert" perks.
This commit is contained in:
NovaRain
2021-01-05 14:15:33 +08:00
parent bc2ed03db1
commit 087b259b04
3 changed files with 241 additions and 29 deletions
+38 -9
View File
@@ -7,22 +7,51 @@
; be used to remove their hardcoded effects, and add new stat/skill effects
[PerksTweak]
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk
;Changes the bonus for 'Master Trader' perk (ID 17)
;25 - default bonus
MasterTraderBonus=25
;Changes the distance bonus for 'Weapon Long Range' weapon perk (ID 58)
;2 - no bonus, 4 - default bonus
WeaponLongRangeBonus=4
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk (ID 59)
;0 - no bonus, 125 - maximum bonus, 20 - default bonus
WeaponAccurateBonus=20
;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk (ID 64)
;0 - no penalty, 8 - default penalty
WeaponScopeRangePenalty=8
;2 - no bonus, 5 - default bonus
WeaponScopeRangeBonus=5
;Changes the distance bonus for 'Weapon Long Range' weapon perk
;2 - no bonus, 4 - default bonus
WeaponLongRangeBonus=4
;Changes the resistance bonuses for 'Vault City Inoculations' perk (ID 78)
;valid range: -100..100, 10 - default bonus
VaultCityInoculationsPoisonBonus=10
VaultCityInoculationsRadBonus=10
;Changes the hit chance bonus for 'Weapon Accurate' weapon perk
;0 - no bonus, 200 - maximum bonus, 20 - default bonus
WeaponAccurateBonus=20
;Changes the damage bonus per level for 'Demolition Expert' perk (ID 82)
;10 - default bonus
DemolitionExpertBonus=10
;Changes the strength bonus for 'Weapon Handling' perk
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
;Changes the damage bonus for 'Living Anatomy' perk (ID 97)
;125 - maximum bonus, 5 - default bonus
LivingAnatomyBonus=5
;Changes the damage bonus for 'Pyromaniac' perk (ID 101)
;125 - maximum bonus, 5 - default bonus
PyromaniacBonus=5
;Changes the skill bonus per level for 'Salesman' perk (ID 103)
;125 - maximum bonus, 20 - default bonus
SalesmanBonus=20
;Changes the percent chance for 'Stonewall' perk (ID 104)
;valid range: 0..100, 50 - default percent
StonewallPercent=50
;Changes the strength bonus for 'Weapon Handling' perk (ID 106)
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
WeaponHandlingBonus=3
;##############################################################################
+1
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@@ -473,6 +473,7 @@ void AI_Init() {
HookCall(0x421666, combat_safety_invalidate_weapon_func_hook_check);
// Fix AI weapon switching when not having enough action points
// AI will try to change attack mode before deciding to switch weapon
HookCall(0x42AB57, ai_try_attack_hook_switch_fix);
// Fix for duplicate critters being added to the list of potential targets for AI
+202 -20
View File
@@ -623,7 +623,208 @@ void __stdcall ApplyHeaveHoFix() { // not really a fix
perkHeaveHoModFix = true;
}
//////////////////////////////// ENGINE PERKS /////////////////////////////////
static class EnginePerkBonus {
public:
long WeaponScopeRangePenalty;
long WeaponScopeRangeBonus;
long WeaponLongRangeBonus;
long WeaponAccurateBonus;
long WeaponHandlingBonus;
float MasterTraderBonus;
long SalesmanBonus;
long LivingAnatomyBonus;
long PyromaniacBonus;
long StonewallPercent;
long DemolitionExpertBonus;
long VaultCityInoculationsPoisonBonus;
long VaultCityInoculationsRadBonus;
EnginePerkBonus() {
WeaponScopeRangePenalty = 8;
WeaponScopeRangeBonus = 5;
WeaponLongRangeBonus = 4;
WeaponAccurateBonus = 20;
WeaponHandlingBonus = 3;
MasterTraderBonus = 25;
SalesmanBonus = 20;
LivingAnatomyBonus = 5;
PyromaniacBonus = 5;
StonewallPercent = 50;
DemolitionExpertBonus = 10;
VaultCityInoculationsPoisonBonus = 10;
VaultCityInoculationsRadBonus = 10;
}
///////////////////////////////////////////
void setWeaponScopeRangePenalty(long value) {
if (value < 0) return;
WeaponScopeRangePenalty = value;
SafeWrite32(0x42448E, value);
}
void setWeaponScopeRangeBonus(long value) {
if (value < 2) return;
WeaponScopeRangeBonus = value;
SafeWrite32(0x424489, value);
}
void setWeaponLongRangeBonus(long value) {
if (value < 2) return;
WeaponLongRangeBonus = value;
SafeWrite32(0x424474, value);
}
void setWeaponAccurateBonus(long value) {
if (value < 0) return;
WeaponAccurateBonus = value;
if (WeaponAccurateBonus > 125) WeaponAccurateBonus = 125;
SafeWrite8(0x42465D, static_cast<BYTE>(WeaponAccurateBonus));
}
void setWeaponHandlingBonus(long value) {
if (value < 0) return;
WeaponHandlingBonus = value;
if (WeaponHandlingBonus > 10) WeaponHandlingBonus = 10;
SafeWrite8(0x424636, static_cast<char>(WeaponHandlingBonus));
SafeWrite8(0x4251CE, static_cast<signed char>(-WeaponHandlingBonus));
}
void setMasterTraderBonus(long value) {
if (value < 0) return;
MasterTraderBonus = static_cast<float>(value);
SafeWrite32(0x474BB3, *(DWORD*)&MasterTraderBonus); // write float data
}
void setSalesmanBonus(long value) {
if (value < 0) return;
SalesmanBonus = value;
if (SalesmanBonus > 125) SalesmanBonus = 125;
SafeWrite8(0x496F60, static_cast<BYTE>(SalesmanBonus));
}
void setLivingAnatomyBonus(long value) {
if (value < 0) return;
LivingAnatomyBonus = value;
if (LivingAnatomyBonus > 125) LivingAnatomyBonus = 125;
SafeWrite8(0x424A91, static_cast<BYTE>(LivingAnatomyBonus));
}
void setPyromaniacBonus(long value) {
if (value < 0) return;
PyromaniacBonus = value;
if (PyromaniacBonus > 125) PyromaniacBonus = 125;
SafeWrite8(0x424AB6, static_cast<BYTE>(PyromaniacBonus));
}
void setStonewallPercent(long value) {
if (value < 0) return;
StonewallPercent = value;
if (StonewallPercent > 100) StonewallPercent = 100;
SafeWrite8(0x424B50, static_cast<BYTE>(StonewallPercent));
}
void setDemolitionExpertBonus(long value) {
if (value < 0) return;
DemolitionExpertBonus = value;
}
void setVaultCityInoculationsPoisonBonus(long value) {
if (value < -100) value = -100;
if (value > 100) value = 100;
VaultCityInoculationsPoisonBonus = value;
SafeWrite8(0x4AF26A, static_cast<signed char>(VaultCityInoculationsPoisonBonus));
}
void setVaultCityInoculationsRadBonus(long value) {
if (value < -100) value = -100;
if (value > 100) value = 100;
VaultCityInoculationsRadBonus = value;
SafeWrite8(0x4AF287, static_cast<signed char>(VaultCityInoculationsRadBonus));
}
} enginePerks;
static void __declspec(naked) perk_adjust_skill_hack_salesman() {
__asm {
imul eax, [enginePerks.SalesmanBonus];
add ecx, eax; // barter_skill + (perkLevel * SalesmanBonus)
mov eax, ecx
retn;
}
}
static void __declspec(naked) queue_explode_exit_hack_demolition_expert() {
__asm {
imul eax, [enginePerks.DemolitionExpertBonus];
add ecx, eax; // maxBaseDmg + (perkLevel * DemolitionExpertBonus)
add ebx, eax // minBaseDmg + (perkLevel * DemolitionExpertBonus)
retn;
}
}
static void EnginePerkBonusInit() {
// Allows the current perk level to affect the calculation of its bonus value
MakeCall(0x496F5E, perk_adjust_skill_hack_salesman);
MakeCall(0x4A289C, queue_explode_exit_hack_demolition_expert, 1);
}
static void ReadPerksBonuses(const char* perksFile) {
int wScopeRangeMod = iniGetInt("PerksTweak", "WeaponScopeRangePenalty", 8, perksFile);
if (wScopeRangeMod != 8) enginePerks.setWeaponScopeRangePenalty(wScopeRangeMod);
wScopeRangeMod = iniGetInt("PerksTweak", "WeaponScopeRangeBonus", 5, perksFile);
if (wScopeRangeMod != 5) enginePerks.setWeaponScopeRangeBonus(wScopeRangeMod);
int enginePerkMod = iniGetInt("PerksTweak", "WeaponLongRangeBonus", 4, perksFile);
if (enginePerkMod != 4) enginePerks.setWeaponLongRangeBonus(enginePerkMod);
enginePerkMod = iniGetInt("PerksTweak", "WeaponAccurateBonus", 20, perksFile);
if (enginePerkMod != 20) enginePerks.setWeaponAccurateBonus(enginePerkMod);
enginePerkMod = iniGetInt("PerksTweak", "WeaponHandlingBonus", 3, perksFile);
if (enginePerkMod != 3) enginePerks.setWeaponHandlingBonus(enginePerkMod);
int masterTraderBonus = iniGetInt("PerksTweak", "MasterTraderBonus", 25, perksFile);
if (masterTraderBonus != 25) enginePerks.setMasterTraderBonus(masterTraderBonus);
int salesmanBonus = iniGetInt("PerksTweak", "SalesmanBonus", 20, perksFile);
if (salesmanBonus != 20) enginePerks.setSalesmanBonus(salesmanBonus);
int livingAnatomyBonus = iniGetInt("PerksTweak", "LivingAnatomyBonus", 5, perksFile);
if (livingAnatomyBonus != 5) enginePerks.setLivingAnatomyBonus(livingAnatomyBonus);
int pyromaniacBonus = iniGetInt("PerksTweak", "PyromaniacBonus", 5, perksFile);
if (pyromaniacBonus != 5) enginePerks.setPyromaniacBonus(pyromaniacBonus);
int stonewallPercent = iniGetInt("PerksTweak", "StonewallPercent", 50, perksFile);
if (stonewallPercent != 50) enginePerks.setStonewallPercent(stonewallPercent);
int demolitionExpertBonus = iniGetInt("PerksTweak", "DemolitionExpertBonus", 10, perksFile);
if (demolitionExpertBonus != 10) enginePerks.setDemolitionExpertBonus(demolitionExpertBonus);
int vaultCityInoculationsBonus = iniGetInt("PerksTweak", "VaultCityInoculationsPoisonBonus", 10, perksFile);
if (vaultCityInoculationsBonus != 10) enginePerks.setVaultCityInoculationsPoisonBonus(vaultCityInoculationsBonus);
vaultCityInoculationsBonus = iniGetInt("PerksTweak", "VaultCityInoculationsRadBonus", 10, perksFile);
if (vaultCityInoculationsBonus != 10) enginePerks.setVaultCityInoculationsRadBonus(vaultCityInoculationsBonus);
}
///////////////////////////////////////////////////////////////////////////////
static void PerkEngineInit() {
EnginePerkBonusInit();
// Character screen (list_perks_)
HookCall(0x434256, PlayerHasTraitHook); // jz func
MakeJump(0x43436B, PlayerHasPerkHack);
@@ -1240,25 +1441,6 @@ void Perks_Init() {
}
// Engine perks settings
long enginePerkMod = iniGetInt("PerksTweak", "WeaponScopeRangePenalty", -1, perksFile);
if (enginePerkMod >= 0 && enginePerkMod != 8) SafeWrite32(0x42448E, enginePerkMod);
enginePerkMod = iniGetInt("PerksTweak", "WeaponScopeRangeBonus", -1, perksFile);
if (enginePerkMod >= 2 && enginePerkMod != 5) SafeWrite32(0x424489, enginePerkMod);
enginePerkMod = iniGetInt("PerksTweak", "WeaponLongRangeBonus", -1, perksFile);
if (enginePerkMod >= 2 && enginePerkMod != 4) SafeWrite32(0x424474, enginePerkMod);
enginePerkMod = iniGetInt("PerksTweak", "WeaponAccurateBonus", -1, perksFile);
if (enginePerkMod >= 0 && enginePerkMod != 20) {
if (enginePerkMod > 200) enginePerkMod = 200;
SafeWrite8(0x42465D, static_cast<BYTE>(enginePerkMod));
}
enginePerkMod = iniGetInt("PerksTweak", "WeaponHandlingBonus", -1, perksFile);
if (enginePerkMod >= 0 && enginePerkMod != 3) {
if (enginePerkMod > 10) enginePerkMod = 10;
SafeWrite8(0x424636, static_cast<char>(enginePerkMod));
SafeWrite8(0x4251CE, static_cast<signed char>(-enginePerkMod));
}
ReadPerksBonuses(perksFile);
}
}