Fixed and improved AllowLargeTiles option (#367)

Removed the unspent skill points limit.
This commit is contained in:
NovaRain
2021-04-18 20:17:24 +08:00
parent e9aa1f1762
commit 0731325585
12 changed files with 163 additions and 106 deletions
+5 -5
View File
@@ -121,7 +121,7 @@ OverrideMusicDir=1
UseScrollWheel=1
;The mouse Z position is divided by this modifier to calculate the number of inventory
;slots to scroll. My mouse moves 120 pixel in the z direction for one click of the mouse
;slots to scroll. My mouse moves 120 pixels in the z direction for one click of the mouse
;wheel, but this may vary depending on your mouse manufacturer and windows settings.
;Set to 0 to only ever scroll 1 click
ScrollMod=0
@@ -429,13 +429,13 @@ AIBestWeaponFix=0
;Set to 1 to fix NPCs not taking chem_primary_desire in AI.txt as drug use preference when using drugs in their inventory
;Set to 2 to allow NPCs to use only the drugs listed in chem_primary_desire and healing drugs (stimpaks and healing powder)
;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three PIDs in the list are the same
;Note: chem_primary_desire w/o fixes prevents the specified item PID from being consumed if all three values in the list are the same PID
;chem_primary_desire also works as a priority list of drug items the NPC will try to pick up in combat when they are on the ground
AIDrugUsePerfFix=0
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them at startup
;Set to 1 to check all tiles on started (slow)
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile IDs that need checking
;Allows the use of tiles over 80x36 in size. sfall will just split and resave them to art\tiles\zzz####.frm at startup
;Set to 1 to check all tiles on started (slow, but can also be useful for checking the correct size of your new tiles)
;Set to 2 if you provide a XLtiles.lst file in art\tiles\ containing a list of the tile indexes that need checking
AllowLargeTiles=0
;Set to 1 to boost the maximum number of tile FRMs from 4096 to 16383