mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
Minor edits to Functions_def.h
This commit is contained in:
@@ -98,21 +98,21 @@ WRAP_WATCOM_FUNC1(long, block_for_tocks, long, ticks)
|
||||
WRAP_WATCOM_FUNC2(long, combat_turn, fo::GameObject*, critter, long, isDudeTurn) // Perform combat turn for a given critter
|
||||
WRAP_WATCOM_FUNC1(long, critter_body_type, fo::GameObject*, critter)
|
||||
WRAP_WATCOM_FUNC1(long, critter_is_dead, fo::GameObject*, critter)
|
||||
WRAP_WATCOM_FUNC1(long, critter_kill_count_type, fo::GameObject*, critter)
|
||||
WRAP_WATCOM_FUNC1(const char*, critter_name, fo::GameObject*, critter) // Returns the name of the critter
|
||||
WRAP_WATCOM_FUNC1(void, critter_pc_set_name, const char*, newName) // Change the name of playable character
|
||||
WRAP_WATCOM_FUNC1(long, critterIsOverloaded, fo::GameObject*, critter)
|
||||
WRAP_WATCOM_FUNC1(void, display_print, const char*, msg) // Displays message in main UI console window
|
||||
WRAP_WATCOM_FUNC0(void, display_stats)
|
||||
WRAP_WATCOM_FUNC1(long, critter_kill_count_type, fo::GameObject*, critter)
|
||||
WRAP_WATCOM_FUNC2(void, endgame_load_palette, long, artType, long, fid)
|
||||
WRAP_WATCOM_FUNC1(void, EndLoad, fo::DbFile*, file)
|
||||
// Execute script proc by internal proc number (from script's proc table, basically a sequential number of a procedure as defined in code, starting from 1)
|
||||
WRAP_WATCOM_FUNC2(void, executeProcedure, fo::Program*, sptr, long, procNum)
|
||||
WRAP_WATCOM_FUNC1(const char*, findCurrentProc, fo::Program*, program) // Returns the name of current procedure by program pointer
|
||||
WRAP_WATCOM_FUNC1(long, folder_print_line, const char*, text)
|
||||
WRAP_WATCOM_FUNC1(long, folder_print_seperator, const char*, text)
|
||||
WRAP_WATCOM_FUNC1(const char*, findCurrentProc, fo::Program*, program) // Returns the name of current procedure by program pointer
|
||||
WRAP_WATCOM_FUNC1(long, FMtext_width, const char*, text)
|
||||
WRAP_WATCOM_FUNC1(void, freeColorBlendTable, long, color)
|
||||
WRAP_WATCOM_FUNC1(long, FMtext_width, const char*, text)
|
||||
WRAP_WATCOM_FUNC1(long, game_get_global_var, long, globalVar)
|
||||
WRAP_WATCOM_FUNC0(long, get_input)
|
||||
WRAP_WATCOM_FUNC1(fo::BlendColorTableData*, getColorBlendTable, long, color)
|
||||
|
||||
Reference in New Issue
Block a user