Renamed AnimationsAtOnceLimit module to Animations

This commit is contained in:
NovaRain
2019-10-28 09:44:32 +08:00
parent a6c09d4d5c
commit 0570062123
7 changed files with 13 additions and 13 deletions
@@ -20,7 +20,7 @@
#include "..\FalloutEngine\Fallout2.h" #include "..\FalloutEngine\Fallout2.h"
#include "LoadGameHook.h" #include "LoadGameHook.h"
#include "AnimationsAtOnceLimit.h" #include "Animations.h"
namespace sfall namespace sfall
{ {
@@ -325,7 +325,7 @@ void ApplyAnimationsAtOncePatches(signed char aniMax) {
SafeWriteBatch<DWORD>(40 + sadAddr, sad_28); SafeWriteBatch<DWORD>(40 + sadAddr, sad_28);
} }
void AnimationsAtOnce::init() { void Animations::init() {
animationLimit = GetConfigInt("Misc", "AnimationsAtOnceLimit", 32); animationLimit = GetConfigInt("Misc", "AnimationsAtOnceLimit", 32);
if (animationLimit > 32) { if (animationLimit > 32) {
if (animationLimit > 127) { if (animationLimit > 127) {
@@ -345,7 +345,7 @@ void AnimationsAtOnce::init() {
HookCall(0x411E1F, action_climb_ladder_hook); HookCall(0x411E1F, action_climb_ladder_hook);
} }
void AnimationsAtOnce::exit() { void Animations::exit() {
} }
} }
@@ -23,9 +23,9 @@
namespace sfall namespace sfall
{ {
class AnimationsAtOnce : public Module { class Animations : public Module {
public: public:
const char* name() { return "AnimationsAtOnceLimit"; } const char* name() { return "Animations"; }
void init(); void init();
void exit() override; void exit() override;
}; };
+1 -1
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@@ -475,7 +475,7 @@ static void __declspec(naked) SaveGame_hack1() {
void ExtraSaveSlots::init() { void ExtraSaveSlots::init() {
bool extraSaveSlots = (GetConfigInt("Misc", "ExtraSaveSlots", 0) != 0); bool extraSaveSlots = (GetConfigInt("Misc", "ExtraSaveSlots", 0) != 0);
if (extraSaveSlots) { if (extraSaveSlots) {
dlog("Running EnableSuperSaving()", DL_INIT); dlog("Applying extra save slots patch.", DL_INIT);
EnableSuperSaving(); EnableSuperSaving();
dlogr(" Done", DL_INIT); dlogr(" Done", DL_INIT);
} }
+1 -1
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@@ -3,7 +3,7 @@
#include <initializer_list> #include <initializer_list>
#include <Windows.h> #include <Windows.h>
namespace sfall namespace sfall
{ {
#ifndef NDEBUG #ifndef NDEBUG
+2 -2
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@@ -304,7 +304,7 @@
<ClInclude Include="Modules\Module.h" /> <ClInclude Include="Modules\Module.h" />
<ClInclude Include="Modules\AI.h" /> <ClInclude Include="Modules\AI.h" />
<ClInclude Include="Modules\DamageMod.h" /> <ClInclude Include="Modules\DamageMod.h" />
<ClInclude Include="Modules\AnimationsAtOnceLimit.h" /> <ClInclude Include="Modules\Animations.h" />
<ClInclude Include="Modules\MiscPatches.h" /> <ClInclude Include="Modules\MiscPatches.h" />
<ClInclude Include="Modules\Karma.h" /> <ClInclude Include="Modules\Karma.h" />
<ClInclude Include="Modules\LoadOrder.h" /> <ClInclude Include="Modules\LoadOrder.h" />
@@ -394,7 +394,7 @@
<ClCompile Include="ModuleManager.cpp" /> <ClCompile Include="ModuleManager.cpp" />
<ClCompile Include="Modules\AI.cpp" /> <ClCompile Include="Modules\AI.cpp" />
<ClCompile Include="Modules\DamageMod.cpp" /> <ClCompile Include="Modules\DamageMod.cpp" />
<ClCompile Include="Modules\AnimationsAtOnceLimit.cpp" /> <ClCompile Include="Modules\Animations.cpp" />
<ClCompile Include="Modules\MainLoopHook.cpp" /> <ClCompile Include="Modules\MainLoopHook.cpp" />
<ClCompile Include="Modules\MiscPatches.cpp" /> <ClCompile Include="Modules\MiscPatches.cpp" />
<ClCompile Include="Modules\Karma.cpp" /> <ClCompile Include="Modules\Karma.cpp" />
+2 -2
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@@ -22,7 +22,7 @@
<ClInclude Include="Modules\AI.h"> <ClInclude Include="Modules\AI.h">
<Filter>Modules</Filter> <Filter>Modules</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Modules\AnimationsAtOnceLimit.h"> <ClInclude Include="Modules\Animations.h">
<Filter>Modules</Filter> <Filter>Modules</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Modules\BarBoxes.h"> <ClInclude Include="Modules\BarBoxes.h">
@@ -291,7 +291,7 @@
<ClCompile Include="Modules\AI.cpp"> <ClCompile Include="Modules\AI.cpp">
<Filter>Modules</Filter> <Filter>Modules</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Modules\AnimationsAtOnceLimit.cpp"> <ClCompile Include="Modules\Animations.cpp">
<Filter>Modules</Filter> <Filter>Modules</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Modules\BarBoxes.cpp"> <ClCompile Include="Modules\BarBoxes.cpp">
+2 -2
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@@ -24,7 +24,7 @@
#include "ModuleManager.h" #include "ModuleManager.h"
#include "Modules\Module.h" #include "Modules\Module.h"
#include "Modules\AI.h" #include "Modules\AI.h"
#include "Modules\AnimationsAtOnceLimit.h" #include "Modules\Animations.h"
#include "Modules\BarBoxes.h" #include "Modules\BarBoxes.h"
#include "Modules\Books.h" #include "Modules\Books.h"
#include "Modules\BugFixes.h" #include "Modules\BugFixes.h"
@@ -198,7 +198,7 @@ static void InitModules() {
// //
manager.add<AI>(); manager.add<AI>();
manager.add<DamageMod>(); manager.add<DamageMod>();
manager.add<AnimationsAtOnce>(); manager.add<Animations>();
manager.add<BarBoxes>(); manager.add<BarBoxes>();
manager.add<HeroAppearance>(); manager.add<HeroAppearance>();
manager.add<MiscPatches>(); manager.add<MiscPatches>();