Removed LoadProtoMaxLimit option from ddraw.ini.

* now the proto limit is always handled by set_proto_data function when
needed, since the related issue was originally from using it to process
lots of protos at once.
This commit is contained in:
NovaRain
2019-05-23 17:04:51 +08:00
parent f5317ad5ee
commit 04d7f4aefa
2 changed files with 1 additions and 16 deletions
-4
View File
@@ -366,10 +366,6 @@ CorpseDeleteTime=6
;Set to 1 (or some higher number if needed, the maximum is 127) to prevent 100% CPU use
ProcessorIdle=-1
;Set a number of how many protos per type can be loaded into memory at once (valid range: 512..4096)
;Set to -1 to let set_proto_data script function automatically increase the limit when needed
LoadProtoMaxLimit=-1
;Set to 1 if using the hero appearance mod
;You can add AppChCrt.frm and AppChEdt.frm files to art\intrface\ to set a custom background for the character screen
EnableHeroAppearanceMod=0