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Restored loading global shaders at game start from pre-3.0
Added GlobalShaderFile option to ddraw.ini. Added an example global shader file to modderspack. Minor edits to HeroAppearance.cpp.
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@@ -64,6 +64,10 @@ Mode=0
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GraphicsWidth=0
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GraphicsHeight=0
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;Uncomment the option to use a hardware shader (requires DX9 graphics mode 4 or 5)
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;The shader file <name>.fx must be placed in data\shaders\ and must contain one technique with one or more passes
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;GlobalShaderFile=global.fx
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;Set to 1 to do the palette conversion on the GPU
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;Set to 2 to do the palette conversion on the CPU
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;Set to 0 to pick automatically
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