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Cosmetic edits: unified indentation of switch-case
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@@ -1203,7 +1203,7 @@ void Graphics::init() {
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if (Graphics::mode < 4 || Graphics::mode > 6) {
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Graphics::mode = 0;
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}
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IsWindowedMode = (Graphics::mode >= 5);
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Graphics::IsWindowedMode = (Graphics::mode >= 5);
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if (Graphics::mode >= 4) {
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dlog("Applying DX9 graphics patch.", DL_INIT);
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@@ -1218,7 +1218,7 @@ void Graphics::init() {
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}
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FreeLibrary(h);
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SafeWrite8(0x50FB6B, '2'); // Set call DirectDrawCreate2
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SafeWrite8(0x50FB6B, '2'); // Set call DirectDrawCreat2
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HookCall(0x44260C, game_init_hook);
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MakeJump(fo::funcoffs::GNW95_SetPaletteEntries_ + 1, GNW95_SetPaletteEntries_replacement); // 0x4CB310
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