diff --git a/assets/js/search-data.json b/assets/js/search-data.json
index 05284f29..dd769111 100644
--- a/assets/js/search-data.json
+++ b/assets/js/search-data.json
@@ -301,7 +301,7 @@
},"50": {
"doc": "Hook types",
"title": "AmmoCost",
- "content": "HOOK_AMMOCOST (hs_ammocost.int) . Runs when calculating ammo cost for a weapon. Doesn’t affect damage, only how much ammo is spent. By default, weapon will shoot when at least 1 round is left, regardless of ammo cost calculations. To add proper check for ammo before shooting and proper calculation of number of burst rounds (hook type 1 and 2 in arg3), set CheckWeaponAmmoCost=1 in Misc section of ddraw.ini. Item arg0 - The weapon int arg1 - Number of bullets in burst or 1 for single shots int arg2 - The amount of ammo that will be consumed, calculated by the original ammo cost function (this is basically 2 for Super Cattle Prod and Mega Power Fist) NOTE: for hook type 2, this value is the ammo cost per round (default is always 1) int arg3 - Type of hook: 0 - when subtracting ammo after single shot attack 1 - when checking for \"out of ammo\" before attack 2 - when calculating number of burst rounds 3 - when subtracting ammo after burst attack int ret0 - The new amount of ammo to be consumed, or ammo cost per round for hook type 2 (set to 0 for unlimited ammo) . ",
+ "content": "HOOK_AMMOCOST (hs_ammocost.int) . Runs when calculating ammo cost for a weapon. Doesn’t affect damage, only how much ammo is spent. By default, weapons can make attacks when at least 1 ammo is left, regardless of ammo cost calculations. To add proper check for ammo before attacking and proper calculation of the number of burst rounds (hook type 1 and 2 in arg3), set CheckWeaponAmmoCost=1 in Misc section of ddraw.ini. Item arg0 - The weapon int arg1 - Number of bullets in burst or 1 for single shots int arg2 - The amount of ammo that will be consumed, calculated by the original ammo cost function (this is basically 2 for Super Cattle Prod and Mega Power Fist) NOTE: for hook type 2, this value is the ammo cost per round (default is always 1) int arg3 - Type of hook: 0 - when subtracting ammo after single shot attack 1 - when checking for \"out of ammo\" before attack 2 - when calculating number of burst rounds 3 - when subtracting ammo after burst attack int ret0 - The new amount of ammo to be consumed, or ammo cost per round for hook type 2 (set to 0 for unlimited ammo) . ",
"url": "/sfall/hook-types/#ammocost",
"relUrl": "/hook-types/#ammocost"
},"51": {
diff --git a/feed.xml b/feed.xml
index 4bf8f7b6..e8022690 100644
--- a/feed.xml
+++ b/feed.xml
@@ -1 +1 @@
-
HOOK_AMMOCOST (hs_ammocost.int)
Runs when calculating ammo cost for a weapon. Doesn’t affect damage, only how much ammo is spent. By default, weapon will shoot when at least 1 round is left, regardless of ammo cost calculations. To add proper check for ammo before shooting and proper calculation of number of burst rounds (hook type 1 and 2 in arg3), set CheckWeaponAmmoCost=1 in Misc section of ddraw.ini.
Item arg0 - The weapon
+HOOK_AMMOCOST (hs_ammocost.int)
Runs when calculating ammo cost for a weapon. Doesn’t affect damage, only how much ammo is spent. By default, weapons can make attacks when at least 1 ammo is left, regardless of ammo cost calculations. To add proper check for ammo before attacking and proper calculation of the number of burst rounds (hook type 1 and 2 in arg3), set CheckWeaponAmmoCost=1 in Misc section of ddraw.ini.
Item arg0 - The weapon
int arg1 - Number of bullets in burst or 1 for single shots
int arg2 - The amount of ammo that will be consumed, calculated by the original ammo cost function (this is basically 2 for Super Cattle Prod and Mega Power Fist)
NOTE: for hook type 2, this value is the ammo cost per round (default is always 1)