Removed unnecessary code in Graphics.cpp

Replaced the D3DFMT_A8 texture format with D3DFMT_L8.
Minor edits to documents.
Updated version number.
This commit is contained in:
NovaRain
2020-12-09 10:44:57 +08:00
parent ac233c710d
commit 02fba6eda1
6 changed files with 68 additions and 100 deletions
+2 -2
View File
@@ -244,7 +244,7 @@ was made as a dirty easy hack to allow dynamically change some explosion paramet
- changed radius will be reset each time the player reloads the game.
> array get_explosion_damage(itemPid)
- returns array of the minimum and maximum damage of the explosive item.
- returns an array of the minimum and maximum damage of the explosive item.
> void set_dynamite_damage(minDmg, maxDmg)
- sets the minimum and maximum damage for Dynamite.
@@ -360,7 +360,7 @@ Some utility/math functions are available:
- it will include any hidden, dead or system objects (like cursor), so make sure to check properly when iterating
> array party_member_list(int includeHidden)
- returns array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
- returns an array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
> array path_find_to(object objFrom, int tileTo, int blockingType)
- returns the shortest path to a given tile using given blocking function as an array of tile directions (0..5) to move on each step