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Removed unnecessary code in Graphics.cpp
Replaced the D3DFMT_A8 texture format with D3DFMT_L8. Minor edits to documents. Updated version number.
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@@ -244,7 +244,7 @@ was made as a dirty easy hack to allow dynamically change some explosion paramet
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- changed radius will be reset each time the player reloads the game.
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> array get_explosion_damage(itemPid)
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- returns array of the minimum and maximum damage of the explosive item.
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- returns an array of the minimum and maximum damage of the explosive item.
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> void set_dynamite_damage(minDmg, maxDmg)
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- sets the minimum and maximum damage for Dynamite.
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@@ -360,7 +360,7 @@ Some utility/math functions are available:
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- it will include any hidden, dead or system objects (like cursor), so make sure to check properly when iterating
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> array party_member_list(int includeHidden)
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- returns array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
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- returns an array of all current party members (0 - only critter-type, alive and visible will be returned, 1 - all object, including Trunk, etc.)
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> array path_find_to(object objFrom, int tileTo, int blockingType)
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- returns the shortest path to a given tile using given blocking function as an array of tile directions (0..5) to move on each step
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