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Minor edits to code and documents
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@@ -752,7 +752,7 @@ AIBestWeaponFix=1
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AIDrugUsePerfFix=0
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;Set to 1 to fix the bug of using First Aid/Doctor skills when using them on the player
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;This will cause the party member to apply his/her skills when you use First Aid/Doctor skills on the player, but only if
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;This will cause the party member to perform First Aid/Doctor skills when you use them on the player, but only if
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;the player is standing next to the party member
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;Note that because the related engine function is not fully implemented, enabling this option without a global script
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;that overrides First Aid/Doctor functions has very limited usefulness
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@@ -603,7 +603,7 @@
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```
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Obj arg0 - the object
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int ret0 - a pointer to the new text received by using "get_string_pointer" function
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int ret0 - a pointer to the new text received by using the get_string_pointer function
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```
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- name: UseSkillOn
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@@ -619,7 +619,7 @@
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int arg2 - skill being used
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int ret0 - a new critter to override the user critter. Pass -1 to cancel the skill use, pass 0 to skip this return value
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int ret1 - pass 1 to allow the skill being used in combat (only for dude_obj or critter being controlled by the player)
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int ret1 - pass 1 to allow the skill to be used in combat (only for dude_obj or critter being controlled by the player)
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```
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- name: OnExplosion
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@@ -692,7 +692,7 @@ Does not run if the script of the object overrides the description.
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```
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Obj arg0 - the object
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int ret0 - a pointer to the new text received by using get_string_pointer function
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int ret0 - a pointer to the new text received by using the get_string_pointer function
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```
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-------------------------------------------
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@@ -709,7 +709,7 @@ Obj arg1 - the target object/critter
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int arg2 - skill being used
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int ret0 - a new critter to override the user critter. Pass -1 to cancel the skill use, pass 0 to skip this return value
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int ret1 - pass 1 to allow the skill being used in combat (only for dude_obj or critter being controlled by the player)
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int ret1 - pass 1 to allow the skill to be used in combat (only for dude_obj or critter being controlled by the player)
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```
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-------------------------------------------
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