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Fixed elevation check in get/set_can_rest_on_map
Changed DebugMode to not require enabling sfall debugging mode. Changed version to 4.1.9.1 as maintenance release.
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+6
-4
@@ -1,5 +1,5 @@
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;sfall configuration settings
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;v4.2
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;v4.1.9.1
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[Main]
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;Change to 1 if you want to use command line args to tell sfall to use another ini file.
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@@ -186,7 +186,7 @@ FastMoveFromContainer=0
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;A key to press to open a debug game editor
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;Set to 0 to disable, or a DX scancode otherwise
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;Requires sfall debugging mode and FalloutClient.exe from the modders pack
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;Requires sfall debugging mode to be enabled and FalloutClient.exe from the modders pack
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DebugEditorKey=0
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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@@ -727,6 +727,7 @@ Enable=0
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;Fallout 2 Debug Patch
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;Set to 1 to send debug output to the screen, 2 to a debug.log file, or 3 to both the screen and a debug.log file
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;Does not require enabling sfall debugging mode
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;While you don't need to create an environment variable, you do still need to set the appropriate lines in fallout2.cfg:
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;-------
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;[debug]
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@@ -745,12 +746,12 @@ DebugMode=0
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SkipCompatModeCheck=0
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;Set to 1 to skip the executable file size check
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;Does not require sfall debugging mode
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;Does not require enabling sfall debugging mode
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SkipSizeCheck=0
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;If you're testing changes to the Fallout exe, you can override the CRC that sfall looks for here
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;You can use several hex values, separated by commas
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;Does not require sfall debugging mode
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;Does not require enabling sfall debugging mode
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;ExtraCRC=0x00000000,0x00000000
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;Set to 1 to stop Fallout from deleting non read-only protos at startup
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@@ -767,6 +768,7 @@ AlwaysFindScripts=0
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InjectAllGameHooks=0
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;Set to 1 to hide error messages in debug output when a null value is passed to the function as an object
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;Does not require enabling sfall debugging mode
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HideObjIsNullMsg=0
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;Set to 1 to force critters to display combat float messages
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