Fixed xp exploit from canceling Here and Now perk

(when the player has Swift Learner perk)

Removed DisplaySwiftLearnerExp from ddraw.ini (always enabled)
This commit is contained in:
NovaRain
2024-03-29 16:55:00 +08:00
parent ce0e950884
commit 0044af0362
3 changed files with 20 additions and 18 deletions
+13 -16
View File
@@ -176,7 +176,7 @@ UseScrollWheel=1
;Set to 0 to only ever scroll 1 click
ScrollMod=0
;Adjusts mouse sensitivity to some percentage of normal.
;Adjusts mouse sensitivity to some percentage of normal
;Negative values are valid if you want your mouse axis reversed for some reason
MouseSensitivity=100
@@ -306,7 +306,7 @@ FemaleDialogMsgs=0
;The text must be enclosed in angle brackets (example: <MaleText^FemaleText>)
DialogGenderWords=0
;To change the default and starting player models, uncomment the next four lines.
;To change the default and starting player models, uncomment the next four lines
;The default models can also be changed in-game via script
;MaleStartModel=hmwarr
;MaleDefaultModel=hmjmps
@@ -341,7 +341,7 @@ Movie17=credits.mve
;StartDay=-1
;To change the limit of the distance away from the player to which you're allowed to scroll the local maps, uncomment the next two lines
;Defaults are 480 in the x direction and 400 in the y direction.
;Defaults are 480 in the x direction and 400 in the y direction
;Does not work with the hi-res patch by Mash!
;LocalMapXLimit=480
;LocalMapYLimit=400
@@ -352,12 +352,12 @@ PipBoyAvailableAtGameStart=0
;Set to 1 to double the number of available kill types
;If you use this, you need to provide the extra descriptions in proto.msg (entries from 1450 to 1487 are names and 1488 to 1525 are descriptions)
;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed.
;Changing this option mid game will not invalidate old save games, but the player's kill counters will be completely screwed
;Setting this to 1 may cause problems if the player kills more than 32767 of any one critter type
;Additional kill types must have their new critical tables set! (See the OverrideCriticalTable option)
ExtraKillTypes=0
;Choose the damage formula used to calculate combat damage.
;Choose the damage formula used to calculate combat damage
;Don't set this to anything other than 0 unless another mod you're using explicitly tells you to!
;0 - Fallout default
;1 - Glovz's Damage Fix
@@ -365,7 +365,7 @@ ExtraKillTypes=0
;5 - Haenlomal's Yet Another Ammo Mod
DamageFormula=0
;Prevents you from using 0 to escape from dialogue at any time.
;Prevents you from using 0 to escape from dialogue at any time
DialogueFix=1
;Prevents you from using number keys to enter unvisited areas on a town map
@@ -374,7 +374,7 @@ TownMapHotkeysFix=1
;Set to 1 to disable the Horrigan encounter
DisableHorrigan=0
;Set to 1 to disable the random element in NPC levelling.
;Set to 1 to disable the random element in NPC levelling
;This will cause all NPC party members to automatically level up as soon as the player reaches the requirements
NPCAutoLevel=0
@@ -396,7 +396,7 @@ OverrideArtCacheSize=0
;Set to 2 to block all saving in combat
SaveInCombatFix=1
;Uncomment and set a comma delimited list of numbers to use a custom xp table.
;Uncomment and set a comma delimited list of numbers to use a custom xp table
;Player's level is capped once the highest specified level is reached
;XPTable=50,100,200
@@ -455,8 +455,8 @@ EnableHeroAppearanceMod=0
;Set to 2 to also skip the splash screen
SkipOpeningMovies=0
;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it.
;Only NPCs with AP left equal to or greater than the value given here will be considered.
;Causes NPCs who complete their combat turn with AP left over will try and find other ways to spend it
;Only NPCs with AP left equal to or greater than the value given here will be considered
;Set to 0 to disable
NPCsTryToSpendExtraAP=0
@@ -495,7 +495,7 @@ UseScrollingQuestsList=1
;PremadeFIDs=201,203,202
;Use this line to modify the list of cities and their associated global variables used for city reputations
;Syntax is 'city id:global id', with each city/global pair separated by a comma.
;Syntax is 'city id:global id', with each city/global pair separated by a comma
;CityRepsList=0:47,2:48,1:49,4:50,5:51,3:52,8:53,6:54,7:55,13:56,10:57,11:59,14:61,17:63,19:64,18:65,25:66,9:294,20:308
;Set this to a valid path to save a copy of the console contents
@@ -537,7 +537,7 @@ BoxBarCount=5
;The line must contain the same number of digits as the value of BoxBarCount, each either a 0 for green or 1 for red
;BoxBarColours=00000
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
;Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly
BonusHtHDamageFix=1
;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
@@ -599,7 +599,7 @@ DisablePipboyAlarm=0
;MainMenuCreditsOffsetX=0
;MainMenuCreditsOffsetY=0
;Prevents you from using super stims on a critter who is at full health.
;Prevents you from using super stims on a critter who is at full health
SuperStimExploitFix=0
;Change the AP cost for accessing inventory in combat, and the related effect of Quick Pockets perk
@@ -697,9 +697,6 @@ DeathScreenFontPatch=0
;Set to 1 to display full item description for weapon/ammo in the barter screen
FullItemDescInBarter=0
;Set to 1 to display experience points with the bonus from Swift Learner perk when gained from non-scripted situations
DisplaySwiftLearnerExp=1
;Set to 1 to display party member's current level/AC/addict flag on the combat control panel
PartyMemberExtraInfo=0