mirror of
https://github.com/sfall-team/sfall.git
synced 2026-07-27 16:52:34 -07:00
39 lines
653 B
HLSL
39 lines
653 B
HLSL
texture tex1;
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texture tex2;
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static const float tscale=3;
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int tickcount;
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float multi;
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float speed;
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sampler s0;
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sampler s1 = sampler_state {
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texture = <tex1>;
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};
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sampler s2 = sampler_state {
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texture = <tex2>;
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addressu=wrap;
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addressv=wrap;
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};
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float4 ps_p0(float2 tex : TEXCOORD0) : COLOR0
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{
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float3 r1=tex2D(s0, tex);
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//if(tex.y>0.8) return float4(r1, 1);
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float offset=(float)tickcount/speed;
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float2 y={0.940, 0.342};
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y*=offset;
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float3 r2=tex2D(s1, tex)*tex2D(s2, tex*tscale-y)-(1.0-multi);
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if(r2.r>0) {
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return float4(0.5,0.5,0,1);
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} else {
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return float4(r1, 1);
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}
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}
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technique T0
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{
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pass P0 { PixelShader = compile ps_2_0 ps_p0(); }
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}
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