2019-05-05 10:11:36 +08:00
|
|
|
[Highlighting]
|
|
|
|
|
; DX scancode of a key to press to highlight items on the ground
|
|
|
|
|
; 42 - SHIFT key
|
|
|
|
|
Key=42
|
|
|
|
|
|
|
|
|
|
; Set to 1 to also highlight containers
|
2022-04-04 21:34:01 +08:00
|
|
|
Containers=0
|
2019-05-05 10:11:36 +08:00
|
|
|
|
|
|
|
|
; Set to 1 to also highlight lootable corpses
|
2022-04-04 21:34:01 +08:00
|
|
|
Corpses=0
|
2019-05-05 10:11:36 +08:00
|
|
|
|
|
|
|
|
; Set to 1 to only highlight objects in the player's line-of-sight
|
|
|
|
|
CheckLOS=0
|
|
|
|
|
|
|
|
|
|
; Set the color of outlines, available colors:
|
|
|
|
|
; 1 - glowing red
|
|
|
|
|
; 2 - red
|
|
|
|
|
; 4 - grey
|
|
|
|
|
; 8 - glowing green
|
|
|
|
|
; 16 - bright yellow
|
|
|
|
|
; 32 - dark yellow
|
|
|
|
|
; 64 - purple
|
2020-12-09 10:49:02 +08:00
|
|
|
; You can set a custom color from the game palette by multiplying the color index value by 256 (available since sfall 4.2.7)
|
2019-05-05 10:11:36 +08:00
|
|
|
OutlineColor=16
|
|
|
|
|
|
|
|
|
|
; Motion Scanner mode:
|
|
|
|
|
; 0 - ignored
|
|
|
|
|
; 1 - requires Motion Scanner present in player inventory to activate highlighting
|
|
|
|
|
; 2 - requires Motion Scanner and also requires 1 charge on every use (depleted scanner will not work anymore)
|
|
|
|
|
MotionScanner=0
|