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sfall/artifacts/example_mods/AmmoMod/gl_ammomod.ssl
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/*
Ammo INI Loader mod for Fallout 2 by NovaRain
---------------------------------------------
- modifies ammo protos with data from an INI file:
* AmmoGlovz.ini if DamageFormula=1 or 2 in ddraw.ini
* AmmoYAAM.ini if DamageFormula=5 in ddraw.ini
* AmmoMod.ini if not using any bulit-in damage formula
Requires sfall 3.5 or higher
*/
#include "..\headers\define_extra.h"
procedure set_ammo_mod;
procedure start;
procedure map_enter_p_proc;
variable ammoIni;
variable enabled;
procedure set_ammo_mod begin
variable pid, dmg_mod, i := 1;
while (i > 0) do begin
pid := get_ini_setting(ammoIni + "|" + i + "|pid");
if (pid < 1) then break;
set_proto_data(pid, PROTO_AM_AC_MOD, get_ini_setting(ammoIni + "|" + i + "|ac_adjust"));
set_proto_data(pid, PROTO_AM_DR_MOD, get_ini_setting(ammoIni + "|" + i + "|dr_adjust"));
// dam_mult and dam_div must be positive integers
dmg_mod := get_ini_setting(ammoIni + "|" + i + "|dam_mult");
if (dmg_mod < 1) then dmg_mod := 1;
set_proto_data(pid, PROTO_AM_DMG_MULT, dmg_mod);
dmg_mod := get_ini_setting(ammoIni + "|" + i + "|dam_div");
if (dmg_mod < 1) then dmg_mod := 1;
set_proto_data(pid, PROTO_AM_DMG_DIV, dmg_mod);
i++;
end
//debug_msg("AmmoMod: " + ammoIni + " - set " + (i - 1) + " ammo protos.");
end
procedure start begin
if game_loaded then begin
ammoIni := get_ini_setting("ddraw.ini|Misc|DamageFormula");
switch (ammoIni) begin
case 1: ammoIni := "AmmoGlovz.ini";
case 2: ammoIni := "AmmoGlovz.ini";
case 5: ammoIni := "AmmoYAAM.ini";
default: ammoIni := "AmmoMod.ini";
end
enabled := get_ini_setting(ammoIni + "|1|pid");
if (enabled > 0) then call set_ammo_mod;
end
end
procedure map_enter_p_proc begin
if (enabled > 0) then call set_ammo_mod;
end