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sfall/artifacts/scripting/headers/lib.obj.h
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#ifndef LIB_OBJ_H
#define LIB_OBJ_H
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#include "define_lite.h"
#include "define_extra.h"
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#define obj_name_safe(obj) (obj_name(obj) if obj else "(null)")
#define get_active_weapon(critter) critter_inven_obj(critter, (2 - active_hand) if critter == dude_obj else INVEN_TYPE_RIGHT_HAND)
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#define obj_has_lof_to_obj(critter, target) (obj_blocking_line(critter, tile_num(target), BLOCKING_TYPE_SHOOT) == target)
#define obj_can_hear_and_shoot_obj(critter, target) (obj_can_hear_obj(critter, target) and obj_has_lof_to_obj(critter, target))
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#endif