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<!DOCTYPE html> <html lang="en-US"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=Edge"> <title>Explosions - sfall</title> <link rel="shortcut icon" href="/sfall/favicon.ico" type="image/x-icon"> <link rel="stylesheet" href="/sfall/assets/css/just-the-docs-default.css"> <script type="text/javascript" src="/sfall/assets/js/vendor/lunr.min.js"></script> <script type="text/javascript" src="/sfall/assets/js/just-the-docs.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <!-- Begin Jekyll SEO tag v2.3.0 --> <title>Explosions | sfall</title> <meta property="og:title" content="Explosions" /> <meta property="og:locale" content="en_US" /> <meta name="description" content="Sfall documentation" /> <meta property="og:description" content="Sfall documentation" /> <link rel="canonical" href="/sfall/explosions/" /> <meta property="og:url" content="/sfall/explosions/" /> <meta property="og:site_name" content="sfall" /> <script type="application/ld+json"> {"@type":"WebPage","image":null,"url":"/sfall/explosions/","headline":"Explosions","dateModified":null,"datePublished":null,"sameAs":null,"author":null,"mainEntityOfPage":null,"publisher":null,"description":"Sfall documentation","name":null,"@context":"http://schema.org"}</script> <!-- End Jekyll SEO tag --> <link rel="apple-touch-icon" sizes="180x180" href="/assets/favicon/apple-touch-icon.png"> <link rel="icon" type="image/png" sizes="32x32" href="/assets/favicon/favicon-32x32.png"> <link rel="icon" type="image/png" sizes="16x16" href="/assets/favicon/favicon-16x16.png"> <link rel="manifest" href="/assets/favicon/site.webmanifest"> <link rel="mask-icon" href="/assets/favicon/safari-pinned-tab.svg" color="#5bbad5"> <meta name="msapplication-TileColor" content="#da532c"> <meta name="msapplication-config" content="/assets/favicon/browserconfig.xml"> <meta name="theme-color" content="#ffffff"> </head> <body> <svg xmlns="http://www.w3.org/2000/svg" style="display: none;"> <symbol id="svg-link" viewBox="0 0 24 24"> <title>Link</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-link"> <path d="M10 13a5 5 0 0 0 7.54.54l3-3a5 5 0 0 0-7.07-7.07l-1.72 1.71"></path><path d="M14 11a5 5 0 0 0-7.54-.54l-3 3a5 5 0 0 0 7.07 7.07l1.71-1.71"></path> </svg> </symbol> <symbol id="svg-search" viewBox="0 0 24 24"> <title>Search</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-search"> <circle cx="11" cy="11" r="8"></circle><line x1="21" y1="21" x2="16.65" y2="16.65"></line> </svg> </symbol> <symbol id="svg-menu" viewBox="0 0 24 24"> <title>Menu</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-menu"> <line x1="3" y1="12" x2="21" y2="12"></line><line x1="3" y1="6" x2="21" y2="6"></line><line x1="3" y1="18" x2="21" y2="18"></line> </svg> </symbol> <symbol id="svg-arrow-right" viewBox="0 0 24 24"> <title>Expand</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-chevron-right"> <polyline points="9 18 15 12 9 6"></polyline> </svg> </symbol> <symbol id="svg-doc" viewBox="0 0 24 24"> <title>Document</title> <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="feather feather-file"> <path d="M13 2H6a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V9z"></path><polyline points="13 2 13 9 20 9"></polyline> </svg> </symbol> </svg> <div class="side-bar"> <div class="site-header"> <a href="/
2021-06-01 04:05:32 +00:00
</code></pre></div></div> <p>Returns an array of the minimum and maximum damage of the explosive item.</p><hr /> <h3 class="d-inline-block" id="item_make_explosive"> <a href="#item_make_explosive" class="anchor-heading" aria-labelledby="item_make_explosive"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>item_make_explosive</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">item_make_explosive</span><span class="p">(</span><span class="kt">int</span> <span class="n">pid</span><span class="p">,</span> <span class="kt">int</span> <span class="n">activePid</span><span class="p">,</span> <span class="kt">int</span> <span class="n">minDamage</span><span class="p">,</span> <span class="kt">int</span> <span class="n">maxDamage</span><span class="p">)</span>
</code></pre></div></div> <ul> <li>makes the specified item (pid) an explosive item like Dynamite or Plastic Explosives</li> <li><code class="highlighter-rouge">maxDamage</code> is optional</li> <li><code class="highlighter-rouge">activePid</code> is for an item with an active timer, can be the same as the <code class="highlighter-rouge">pid</code> argument</li> <li>the item proto must be “Misc Item” type and have “Use” action flag</li> <li>minDamage/maxDamage are the minimum and maximum explosion damage</li> <li>using the function on an item that is already set as an explosive will override its previous settings</li> <li>NOTE: this function does not work for pids of Dynamite and Plastic Explosives</li> </ul><hr /> <h3 id="metarule2_explosions"> <a href="#metarule2_explosions" class="anchor-heading" aria-labelledby="metarule2_explosions"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>metarule2_explosions</strong> </h3> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">int</span> <span class="n">metarule2_explosions</span><span class="p">(</span><span class="kt">int</span> <span class="n">arg1</span><span class="p">,</span> <span class="kt">int</span> <span class="n">arg2</span><span class="p">)</span>
</code></pre></div></div> <p>Was made as a dirty easy hack to allow dynamically change some explosion parameters (ranged attack). All changed parameters are reset to vanilla state automatically after each attack action.</p><hr /> <h3 class="d-inline-block" id="set_attack_explosion_art"> <a href="#set_attack_explosion_art" class="anchor-heading" aria-labelledby="set_attack_explosion_art"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_attack_explosion_art</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_attack_explosion_art</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">)</span>
</code></pre></div></div> <p>Y not used and X is a misc frame ID (last 3 bytes, without object type) to use for the next explosion.</p><hr /> <h3 class="d-inline-block" id="set_attack_explosion_pattern"> <a href="#set_attack_explosion_pattern" class="anchor-heading" aria-labelledby="set_attack_explosion_pattern"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_attack_explosion_pattern</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_attack_explosion_pattern</span><span class="p">(</span><span class="n">x</span><span class="p">,</span> <span class="n">y</span><span class="p">)</span>
</code></pre></div></div> <p>Currently Y is not used and X means: 1 - reduced explosion pattern (3 effects are spawned instead of 7), 0 - full pattern.</p><hr /> <h3 class="d-inline-block" id="set_attack_explosion_radius"> <a href="#set_attack_explosion_radius" class="anchor-heading" aria-labelledby="set_attack_explosion_radius"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_attack_explosion_radius</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_attack_explosion_radius</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
</code></pre></div></div> <p>Changes radius at which explosion will hit secondary targets for the next attack (from the experiments it is limited to something around 8 by the engine).</p><hr /> <h3 class="d-inline-block" id="set_attack_is_explosion_fire"> <a href="#set_attack_is_explosion_fire" class="anchor-heading" aria-labelledby="set_attack_is_explosion_fire"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_attack_is_explosion_fire</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_attack_is_explosion_fire</span>
</code></pre></div></div> <p>If you call this right before using a weapon with fire damage type (e.g. in <code class="highlighter-rouge">HOOK_AFTERHITROLL</code>), it will produce explosion effects (and radius damage) just like “explosion” type, but all targets will still receive fire damage.</p><hr /> <h3 class="d-inline-block" id="set_dynamite_damage"> <a href="#set_dynamite_damage" class="anchor-heading" aria-labelledby="set_dynamite_damage"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_dynamite_damage</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_dynamite_damage</span><span class="p">(</span><span class="n">minDmg</span><span class="p">,</span> <span class="n">maxDmg</span><span class="p">)</span>
</code></pre></div></div> <p>Sets the minimum and maximum damage for Dynamite. Changed damage will be reset each time the player reloads the game.</p><hr /> <h3 class="d-inline-block" id="set_explosion_max_targets"> <a href="#set_explosion_max_targets" class="anchor-heading" aria-labelledby="set_explosion_max_targets"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_explosion_max_targets</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_explosion_max_targets</span><span class="p">(</span><span class="n">x</span><span class="p">)</span>
</code></pre></div></div> <p>Sets the maximum number of additional targets for an explosion, valid range: 1..6 (default is 6).</p><hr /> <h3 class="d-inline-block" id="set_explosion_radius"> <a href="#set_explosion_radius" class="anchor-heading" aria-labelledby="set_explosion_radius"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_explosion_radius</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_explosion_radius</span><span class="p">(</span><span class="n">grenade</span><span class="p">,</span> <span class="n">rocket</span><span class="p">)</span>
</code></pre></div></div> <p>Sets a permanent radius of the explosion for grenades and/or rockets. Passing 0 means not changing the corresponding radius. Changed radius will be reset each time the player reloads the game.</p><hr /> <h3 class="d-inline-block" id="set_plastic_damage"> <a href="#set_plastic_damage" class="anchor-heading" aria-labelledby="set_plastic_damage"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>set_plastic_damage</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">set_plastic_damage</span><span class="p">(</span><span class="n">minDmg</span><span class="p">,</span> <span class="n">maxDmg</span><span class="p">)</span>
</code></pre></div></div> <p>Sets the minimum and maximum damage for Plastic Explosives. Changed damage will be reset each time the player reloads the game.</p> </div> </div> <div class="search-overlay"></div> </div> </body> </html>