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</code></pre></div></div> <ul> <li>Updates player’ s stats in the inventory display window or on the character screen.</li> <li>NOTE: works only when the interface window is opened</li> </ul><hr /> <h3 class="d-inline-block" id="inventory_redraw"> <a href="#inventory_redraw" class="anchor-heading" aria-labelledby="inventory_redraw"><svg viewBox="0 0 16 16" aria-hidden="true"><use xlink:href="#svg-link"></use></svg></a> <strong>inventory_redraw</strong> </h3> <p class="label label-green">sfall.h</p> <div class="language-c++ highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="kt">void</span> <span class="n">inventory_redraw</span><span class="p">(</span><span class="n">invSide</span><span class="p">)</span>
</code></pre></div></div> <p>Redraws inventory items list in the inventory/loot/barter screens. Argument invSide specifies which side needs to be redrawn: 0 - the player, 1 - target (container/NPC in loot/barter screens), -1 - both sides (same as without argument).</p> </div> </div> <div class="search-overlay"></div> </div> </body> </html>