2015-07-07 00:44:58 +07:00
|
|
|
;This file lets you set the formula for calculating skills
|
|
|
|
|
|
|
|
|
|
[skills]
|
2021-01-12 12:02:17 +08:00
|
|
|
;Changes the initial bonus to skill level for tag skills
|
2021-01-06 11:20:20 +08:00
|
|
|
;valid range: 0..100, 20 - default bonus
|
|
|
|
|
TagSkillBonus=20
|
|
|
|
|
|
2021-01-12 12:02:17 +08:00
|
|
|
;Changes the behavior of tag skills
|
|
|
|
|
;Set to 1 to give the initial skill bonus to the fourth tag skill from "Tag!" perk (Fallout 1 behavior)
|
|
|
|
|
;Set to 2 to disable the double bonus of skill points for tag skills
|
|
|
|
|
;Set to 3 to use both modes
|
|
|
|
|
TagSkillMode=0
|
|
|
|
|
|
2021-11-09 10:06:13 +08:00
|
|
|
;Set to 1 to base skill costs on the number of additional points in a skill instead of the current level
|
2021-01-06 11:20:20 +08:00
|
|
|
BasedOnPoints=0
|
2015-07-07 00:44:58 +07:00
|
|
|
|
2021-01-12 12:02:17 +08:00
|
|
|
;Examples
|
|
|
|
|
;Skill0=s1|i2|l1.5 ;Skill 0 (small guns) is str*1 + int*2 + luck*1.5
|
|
|
|
|
;SkillBase1=50 ;Big guns has a base of 50
|
|
|
|
|
;SkillMulti2=10 ;Each point spent in energy weapons increases it by 10
|
|
|
|
|
;SkillImage1=72
|
|
|
|
|
;SkillCost0=0|0|0|0|0|300 ;Each level of small guns costs 6 skill points
|