<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="DevXP|Win32">
      <Configuration>DevXP</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="ReleaseXP|Win32">
      <Configuration>ReleaseXP</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{FB9023DA-CA5E-4704-B601-407810963EF0}</ProjectGuid>
    <RootNamespace>sfall</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v141</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>NotSet</CharacterSet>
    <PlatformToolset>v140_xp</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">$(Configuration)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">false</LinkIncremental>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">false</LinkIncremental>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">false</GenerateManifest>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>INITGUID;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>UninitializedLocalUsageCheck</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <AssemblerListingLocation>$(IntDir)/%(RelativeDir)/</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
      <ForcedIncludeFiles>stdafx.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <AdditionalIncludeDirectories>$(DXSDK_DIR)Include\</AdditionalIncludeDirectories>
      <AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
      <BufferSecurityCheck>false</BufferSecurityCheck>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;d3dx9.lib;dinput.lib;Strmiids.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
      <DelayLoadDLLs>ws2_32.dll;d3d9.dll;d3dx9d_43.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>false</OptimizeReferences>
      <EnableCOMDATFolding>false</EnableCOMDATFolding>
      <EntryPointSymbol>
      </EntryPointSymbol>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <MinimumRequiredVersion>
      </MinimumRequiredVersion>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ShowProgress>LinkVerbose</ShowProgress>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)lib\x86\</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>"$(ProjectDir)postbuild.cmd" debug "$(TargetPath)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <PreprocessorDefinitions>INITGUID;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Sync</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CallingConvention>StdCall</CallingConvention>
      <AssemblerListingLocation>$(IntDir)/%(RelativeDir)/</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
      <ForcedIncludeFiles>stdafx.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <AdditionalIncludeDirectories>$(DXSDK_DIR)Include\</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;d3dx9.lib;dinput.lib;Strmiids.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
      <DelayLoadDLLs>ws2_32.dll;d3d9.dll;d3dx9_43.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <EntryPointSymbol>
      </EntryPointSymbol>
      <NoEntryPoint>false</NoEntryPoint>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)lib\x86\</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>"$(ProjectDir)postbuild.cmd" release "$(TargetPath)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <PreprocessorDefinitions>INITGUID;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Sync</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CallingConvention>StdCall</CallingConvention>
      <AssemblerListingLocation>$(IntDir)/%(RelativeDir)/</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
      <ForcedIncludeFiles>stdafx.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <AdditionalIncludeDirectories>$(DXSDK_DIR)Include\</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;d3dx9.lib;dinput.lib;Strmiids.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
      <DelayLoadDLLs>ws2_32.dll;d3d9.dll;d3dx9_43.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <EntryPointSymbol>
      </EntryPointSymbol>
      <NoEntryPoint>false</NoEntryPoint>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)lib\x86\</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>"$(ProjectDir)postbuild.cmd" releasexp "$(TargetPath)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <PreprocessorDefinitions>INITGUID;WIN32;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Sync</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
      <RuntimeTypeInfo>false</RuntimeTypeInfo>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <CallingConvention>StdCall</CallingConvention>
      <AssemblerListingLocation>$(IntDir)/%(RelativeDir)/</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)/%(RelativeDir)/</ObjectFileName>
      <ForcedIncludeFiles>stdafx.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <AdditionalIncludeDirectories>$(DXSDK_DIR)Include\</AdditionalIncludeDirectories>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;d3dx9.lib;dinput.lib;Strmiids.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).dll</OutputFile>
      <IgnoreSpecificDefaultLibraries>%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
      <ModuleDefinitionFile>exports.def</ModuleDefinitionFile>
      <DelayLoadDLLs>ws2_32.dll;d3d9.dll;d3dx9_43.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <EntryPointSymbol>
      </EntryPointSymbol>
      <NoEntryPoint>false</NoEntryPoint>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)lib\x86\</AdditionalLibraryDirectories>
    </Link>
    <PostBuildEvent>
      <Command>"$(ProjectDir)postbuild.cmd" devxp "$(TargetPath)"</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="CheckAddress.h" />
    <ClInclude Include="Delegate.h" />
    <ClInclude Include="FalloutEngine\AsmMacros.h" />
    <ClInclude Include="FalloutEngine\Enums.h" />
    <ClInclude Include="FalloutEngine\Fallout2.h" />
    <ClInclude Include="FalloutEngine\FunctionOffsets.h" />
    <ClInclude Include="FalloutEngine\FunctionOffsets_def.h" />
    <ClInclude Include="FalloutEngine\Structs.h" />
    <ClInclude Include="FalloutEngine\EngineUtils.h" />
    <ClInclude Include="FalloutEngine\VariableOffsets.h" />
    <ClInclude Include="FalloutEngine\Variables.h" />
    <ClInclude Include="FalloutEngine\Functions.h" />
    <ClInclude Include="FalloutEngine\Functions_def.h" />
    <ClInclude Include="Game\combatAI.h" />
    <ClInclude Include="Game\inventory.h" />
    <ClInclude Include="Game\items.h" />
    <ClInclude Include="Game\objects.h" />
    <ClInclude Include="Game\render.h" />
    <ClInclude Include="Game\skills.h" />
    <ClInclude Include="Game\stats.h" />
    <ClInclude Include="Game\tilemap.h" />
    <ClInclude Include="IniReader.h" />
    <ClInclude Include="Modules\CritterPoison.h" />
    <ClInclude Include="Modules\CritterStats.h" />
    <ClInclude Include="Modules\Interface.h" />
    <ClInclude Include="Modules\Drugs.h" />
    <ClInclude Include="Modules\HookScripts\CombatHs.h" />
    <ClInclude Include="Modules\HookScripts\Common.h" />
    <ClInclude Include="Modules\HookScripts\DeathHs.h" />
    <ClInclude Include="Modules\HookScripts\HexBlockingHs.h" />
    <ClInclude Include="Modules\HookScripts\InventoryHs.h" />
    <ClInclude Include="Modules\HookScripts\MiscHs.h" />
    <ClInclude Include="Modules\HookScripts\ObjectHs.h" />
    <ClInclude Include="Modules\Input.h" />
    <ClInclude Include="ModuleManager.h" />
    <ClInclude Include="Modules\MainLoopHook.h" />
    <ClInclude Include="Modules\MetaruleExtender.h" />
    <ClInclude Include="Modules\Module.h" />
    <ClInclude Include="Modules\AI.h" />
    <ClInclude Include="Modules\DamageMod.h" />
    <ClInclude Include="Modules\Animations.h" />
    <ClInclude Include="Modules\MiscPatches.h" />
    <ClInclude Include="Modules\Karma.h" />
    <ClInclude Include="Modules\LoadOrder.h" />
    <ClInclude Include="Modules\Objects.h" />
    <ClInclude Include="Modules\PlayerModel.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Combat.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Inventory.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Math.h" />
    <ClInclude Include="Modules\SpeedPatch.h" />
    <ClInclude Include="Modules\SubModules\CombatBlock.h" />
    <ClInclude Include="Modules\SubModules\EnginePerks.h" />
    <ClInclude Include="Modules\SubModules\WindowRender.h" />
    <ClInclude Include="Modules\Worldmap.h" />
    <ClInclude Include="Modules\ScriptExtender.h" />
    <ClInclude Include="Modules\BarBoxes.h" />
    <ClInclude Include="Modules\Books.h" />
    <ClInclude Include="Modules\BugFixes.h" />
    <ClInclude Include="Modules\BurstMods.h" />
    <ClInclude Include="Modules\Console.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Anims.h" />
    <ClInclude Include="Modules\Scripting\Arrays.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Core.h" />
    <ClInclude Include="Modules\Scripting\Handlers\FileSystem.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Graphics.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Interface.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Memory.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Metarule.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Misc.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Objects.h" />
    <ClInclude Include="Modules\Scripting\OpcodeContext.h" />
    <ClInclude Include="Modules\Scripting\Opcodes.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Perks.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Arrays.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Utils.h" />
    <ClInclude Include="Modules\Scripting\ScriptValue.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Stats.h" />
    <ClInclude Include="Modules\Scripting\Handlers\Worldmap.h" />
    <ClInclude Include="Modules\ScriptShaders.h" />
    <ClInclude Include="ReplacementFuncs.h" />
    <ClInclude Include="SimplePatch.h" />
    <ClInclude Include="CRC.h" />
    <ClInclude Include="Modules\Credits.h" />
    <ClInclude Include="Modules\Criticals.h" />
    <ClInclude Include="Modules\DebugEditor.h" />
    <ClInclude Include="Modules\Elevators.h" />
    <ClInclude Include="Modules\Explosions.h" />
    <ClInclude Include="Modules\FileSystem.h" />
    <ClInclude Include="Modules\Graphics.h" />
    <ClInclude Include="Modules\TalkingHeads.h" />
    <ClInclude Include="Modules\HeroAppearance.h" />
    <ClInclude Include="Modules\HookScripts.h" />
    <ClInclude Include="InputFuncs.h" />
    <ClInclude Include="Modules\Inventory.h" />
    <ClInclude Include="Modules\KillCounter.h" />
    <ClInclude Include="Modules\Combat.h" />
    <ClInclude Include="Modules\LoadGameHook.h" />
    <ClInclude Include="Modules\MainMenu.h" />
    <ClInclude Include="Modules\Message.h" />
    <ClInclude Include="Modules\Movies.h" />
    <ClInclude Include="Modules\PartyControl.h" />
    <ClInclude Include="Modules\Perks.h" />
    <ClInclude Include="main.h" />
    <ClInclude Include="Modules\Premade.h" />
    <ClInclude Include="Modules\QuestList.h" />
    <ClInclude Include="Modules\Reputations.h" />
    <ClInclude Include="SafeWrite.h" />
    <ClInclude Include="Modules\Skills.h" />
    <ClInclude Include="Modules\Sound.h" />
    <ClInclude Include="Modules\Stats.h" />
    <ClInclude Include="Modules\Tiles.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="Translate.h" />
    <ClInclude Include="Utils.h" />
    <ClInclude Include="Version.h" />
    <ClInclude Include="Logging.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="Modules\ExtraSaveSlots.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="CheckAddress.cpp" />
    <ClCompile Include="FalloutEngine\EngineUtils.cpp" />
    <ClCompile Include="FalloutEngine\FunctionOffsets.cpp" />
    <ClCompile Include="FalloutEngine\Variables.cpp" />
    <ClCompile Include="FalloutEngine\Functions.cpp" />
    <ClCompile Include="Game\combatAI.cpp" />
    <ClCompile Include="Game\inventory.cpp" />
    <ClCompile Include="Game\items.cpp" />
    <ClCompile Include="Game\objects.cpp" />
    <ClCompile Include="Game\render.cpp" />
    <ClCompile Include="Game\skills.cpp" />
    <ClCompile Include="Game\stats.cpp" />
    <ClCompile Include="Game\tilemap.cpp" />
    <ClCompile Include="IniReader.cpp" />
    <ClCompile Include="Modules\CritterPoison.cpp" />
    <ClCompile Include="Modules\CritterStats.cpp" />
    <ClCompile Include="Modules\Interface.cpp" />
    <ClCompile Include="Modules\Drugs.cpp" />
    <ClCompile Include="Modules\HookScripts\CombatHs.cpp" />
    <ClCompile Include="Modules\HookScripts\Common.cpp" />
    <ClCompile Include="Modules\HookScripts\DeathHs.cpp" />
    <ClCompile Include="Modules\HookScripts\HexBlockingHs.cpp" />
    <ClCompile Include="Modules\HookScripts\InventoryHs.cpp" />
    <ClCompile Include="Modules\HookScripts\MiscHs.cpp" />
    <ClCompile Include="Modules\HookScripts\ObjectHs.cpp" />
    <ClCompile Include="Modules\Input.cpp" />
    <ClCompile Include="ModuleManager.cpp" />
    <ClCompile Include="Modules\AI.cpp" />
    <ClCompile Include="Modules\DamageMod.cpp" />
    <ClCompile Include="Modules\Animations.cpp" />
    <ClCompile Include="Modules\MainLoopHook.cpp" />
    <ClCompile Include="Modules\MetaruleExtender.cpp" />
    <ClCompile Include="Modules\MiscPatches.cpp" />
    <ClCompile Include="Modules\Karma.cpp" />
    <ClCompile Include="Modules\LoadOrder.cpp" />
    <ClCompile Include="Modules\Objects.cpp" />
    <ClCompile Include="Modules\PlayerModel.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Combat.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Inventory.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Math.cpp" />
    <ClCompile Include="Modules\SpeedPatch.cpp" />
    <ClCompile Include="Modules\SubModules\CombatBlock.cpp" />
    <ClCompile Include="Modules\SubModules\EnginePerks.cpp" />
    <ClCompile Include="Modules\SubModules\WindowRender.cpp" />
    <ClCompile Include="Modules\Worldmap.cpp" />
    <ClCompile Include="Modules\ScriptExtender.cpp" />
    <ClCompile Include="Modules\BarBoxes.cpp" />
    <ClCompile Include="Modules\Books.cpp" />
    <ClCompile Include="Modules\BugFixes.cpp" />
    <ClCompile Include="Modules\BurstMods.cpp" />
    <ClCompile Include="Modules\Console.cpp" />
    <ClCompile Include="CRC.cpp" />
    <ClCompile Include="Modules\Credits.cpp" />
    <ClCompile Include="Modules\Criticals.cpp" />
    <ClCompile Include="ddraw.cpp" />
    <ClCompile Include="Modules\Graphics.cpp" />
    <ClCompile Include="Modules\DebugEditor.cpp" />
    <ClCompile Include="InputFuncs.cpp" />
    <ClCompile Include="Modules\Elevators.cpp" />
    <ClCompile Include="Modules\Explosions.cpp" />
    <ClCompile Include="Modules\FileSystem.cpp" />
    <ClCompile Include="Modules\TalkingHeads.cpp" />
    <ClCompile Include="Modules\HeroAppearance.cpp" />
    <ClCompile Include="Modules\HookScripts.cpp" />
    <ClCompile Include="Modules\Inventory.cpp" />
    <ClCompile Include="Modules\KillCounter.cpp" />
    <ClCompile Include="Modules\Combat.cpp" />
    <ClCompile Include="Modules\LoadGameHook.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="Modules\MainMenu.cpp" />
    <ClCompile Include="Modules\Message.cpp" />
    <ClCompile Include="Modules\Movies.cpp" />
    <ClCompile Include="Modules\PartyControl.cpp" />
    <ClCompile Include="Modules\Perks.cpp" />
    <ClCompile Include="Modules\Premade.cpp" />
    <ClCompile Include="Modules\QuestList.cpp" />
    <ClCompile Include="Modules\Reputations.cpp" />
    <ClCompile Include="Modules\Scripting\Arrays.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Anims.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Arrays.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Core.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\FileSystem.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Graphics.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Interface.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Memory.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Metarule.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Misc.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Objects.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Perks.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Stats.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Utils.cpp" />
    <ClCompile Include="Modules\Scripting\Handlers\Worldmap.cpp" />
    <ClCompile Include="Modules\Scripting\OpcodeContext.cpp" />
    <ClCompile Include="Modules\Scripting\Opcodes.cpp" />
    <ClCompile Include="Modules\Scripting\ScriptValue.cpp" />
    <ClCompile Include="SafeWrite.cpp" />
    <ClCompile Include="Modules\Skills.cpp" />
    <ClCompile Include="Modules\Sound.cpp" />
    <ClCompile Include="Modules\Stats.cpp" />
    <ClCompile Include="Modules\Tiles.cpp" />
    <ClCompile Include="Logging.cpp" />
    <ClCompile Include="Modules\ExtraSaveSlots.cpp" />
    <ClCompile Include="Modules\ScriptShaders.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseXP|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DevXP|Win32'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Translate.cpp" />
    <ClCompile Include="Utils.cpp" />
  </ItemGroup>
  <ItemGroup>
    <None Include="exports.def" />
    <None Include="FalloutEngine\Variables_def.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="version.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
    <Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
  </ImportGroup>
</Project>