;This file handles modifications to perks and traits

;When adding extra perks to a mod, it's advisable to use the fake perk scripting functions rather than make
; modifications in this file, as some perks have hardcoded effects which may catch you out

;Since traits need to be picked before any scripts run, they have an additional NoHardcode option in this file which can
; be used to remove their hardcoded effects, and add new stat/skill effects

[PerksTweak]
;Changes the bonus for 'Master Trader' perk (ID 17)
;25 - default bonus
MasterTraderBonus=25

;Changes the distance bonus for 'Weapon Long Range' weapon perk (ID 58)
;2 - no bonus, 4 - default bonus
WeaponLongRangeBonus=4

;Changes the hit chance bonus for 'Weapon Accurate' weapon perk (ID 59)
;0 - no bonus, 125 - maximum bonus, 20 - default bonus
WeaponAccurateBonus=20

;Change the penalty distance and distance bonus for 'Weapon Scope Range' weapon perk (ID 64)
;0 - no penalty, 8 - default penalty
WeaponScopeRangePenalty=8
;2 - no bonus, 5 - default bonus
WeaponScopeRangeBonus=5

;Changes the resistance bonuses for 'Vault City Inoculations' perk (ID 78)
;valid range: -100..100, 10 - default bonus
VaultCityInoculationsPoisonBonus=10
VaultCityInoculationsRadBonus=10

;Changes the damage bonus per level for 'Demolition Expert' perk (ID 82)
;999 - maximum bonus, 10 - default bonus
DemolitionExpertBonus=10

;Changes the damage bonus for 'Living Anatomy' perk (ID 97)
;125 - maximum bonus, 5 - default bonus
LivingAnatomyBonus=5

;Changes the damage bonus for 'Pyromaniac' perk (ID 101)
;125 - maximum bonus, 5 - default bonus
PyromaniacBonus=5

;Changes the skill bonus per level for 'Salesman' perk (ID 103)
;999 - maximum bonus, 20 - default bonus
SalesmanBonus=20

;Changes the percent chance for 'Stonewall' perk (ID 104)
;valid range: 0..100, 50 - default percent
StonewallPercent=50

;Changes the strength bonus for 'Weapon Handling' perk (ID 106)
;0 - no bonus, 10 - maximum bonus, 3 - default bonus
WeaponHandlingBonus=3

;##############################################################################
[Perks]
;Set to 1 to enable the modifications for perks
Enable=0

;Name: The name of the perk (max 63 characters)
;Desc: The description of the perk (max 255 characters)
;Image: The line number (0-indexed) of the corresponding FRM in skilldex.lst
;Ranks: The number of perk levels
;Level: The minimum required level
;Type: If 0, the perk checks only Skill1 for skill requirements; if 1, it checks Skill1 or Skill2; if 2, it checks both
; Skill1 and Skill2
;Stat: The modified stat or -1 if you don't want to change any stats
;StatMag: The increased/decreased value to the modified stat

;Skill1/Skill2: The first/second skill (or -1 for none) to check, but if you set a specific bit 0x4000000 (67108864),
; it checks the corresponding GVAR
; For example, if Skill1=0x4000004, the perk will check GVAR_BAD_MONSTER (0x4000000 + 4) on Skill1Mag value

;Skill1Mag/Skill2Mag: Positive value is used as the minimum requirements of the first/second skill/GVAR, and a negative
; value is interpreted as the maximum requirement
; For example, with Skill1=0 and Skill1Mag=100, if player has small guns skill >= 100 and meets all other requirements,
; the perk will be available in the selection window; with Skill1=1 and Skill1Mag=-120, the perk will not be available
; if player has big guns skill >= 120

;STR-LCK: Positive values are used as minimum requirements of SPECIAL stats, and negative values are interpreted as
; maximum requirements
; For some special perks processed by the engine (e.g. PERK_armor_powered and PERK_armor_combat), the values are not
; used as requirements but to add to corresponding SPECIAL stats

;If the value is set to -99999, the variable will be ignored (similar to comment out that line)

;You can add simple extra perks with ID numbers from 119 to 255
;The extra perks do not require using scripting functions to change player stats, and can also be used for Armor perks
;These parameters are only for extra perks
;Stat1/Stat2: same as Stat
;Stat1Mag/Stat2Mag: same as StatMag
;Skill3-Skill5: The skill to be modified (or -1 for none)
;Skill3Mod-Skill5Mod: The increased/decreased value to the modified skill

;##############################################################################
;This is a modification to vanilla perk 0
[0]
Name=Example
Desc=This is an example perk description
Image=72
Ranks=1
Level=1
Type=0
Stat=-1
StatMag=0
Skill1=-1
Skill1Mag=0
Skill2=-1
Skill2Mag=0
STR=0
PER=0
END=0
CHR=0
INT=0
AGL=0
LCK=0

;Example for creating extra perks
[119]
Name=Extra Perk
Desc=This perk can change player stats and skills
Image=72
Ranks=1
Level=2
Type=0
Stat=-1
StatMag=0
Skill1=-1
Skill1Mag=0
Skill2=-1
Skill2Mag=0
STR=0
PER=0
END=0
CHR=0
INT=0
AGL=0
LCK=0
; for extra perks only
Stat1=-1
Stat1Mag=0
Stat2=-1
Stat2Mag=0
Skill3=-1
Skill3Mod=0
Skill4=-1
Skill4Mod=0
Skill5=-1
Skill5Mod=0

;##############################################################################
[Traits]
;Set to 1 to enable the modifications for traits
Enable=0

;This is a modification to trait 0
[t0]
NoHardcode=0
Name=Example
Desc=This is an example trait
Image=72
StatMod=0|-1 ;Subtract 1 from strength
SkillMod=0|20|1|-5 ;Add 20 to the player's small guns skill and subtract 5 from big guns
