// FalloutScript.cpp : implementation file // #include "stdafx.h" #include "FalloutScript.h" // CFalloutScript::CDefObject CFalloutScript::CDefObject::CDefObject(ObjectType type, ULONG ulAttributes, ULONG ulObjectData) { m_ulAttributes = ulAttributes; switch(m_ObjectType = type) { case OBJECT_VARIABLE: m_ulVarValue = ulObjectData; break; case OBJECT_PROCEDURE: m_ulProcIndex = ulObjectData; } }