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initial commit
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@@ -0,0 +1,21 @@
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// FalloutScript.cpp : implementation file
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//
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#include "stdafx.h"
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#include "FalloutScript.h"
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// CFalloutScript::CDefObject
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CFalloutScript::CDefObject::CDefObject(ObjectType type, ULONG ulAttributes, ULONG ulObjectData)
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{
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m_ulAttributes = ulAttributes;
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switch(m_ObjectType = type) {
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case OBJECT_VARIABLE:
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m_ulVarValue = ulObjectData;
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break;
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case OBJECT_PROCEDURE:
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m_ulProcIndex = ulObjectData;
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}
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}
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