Files
fallout2-ce/sfall_testing
Mike Klaas a7a7f0b63c Implement sfall signal_close_game (#364)
* Implement sfall `signal_close_game`

Used by Et tu, but might be useful for LLMs too to quit the game after running a test case.

Also added enum for `_user_wants_to_quit`, and did minor reformatting of SFALL_COMPATIBILITY.md
2026-04-10 05:07:43 +00:00
..
2026-04-03 23:25:33 -07:00
2026-03-26 07:51:00 -07:00
2025-06-23 22:11:51 -07:00
2026-03-26 07:51:00 -07:00

Testing sFall scripting features

Basic info

This folder contains scripts which can be used for sFall opcodes.

Building

Get latest compile.exe from modders pack or from repository and run it this way:

compile.exe -q -p -l -O2 -d -s -n -I<sfall_headers_id> <script_name.ssl>

(sfall headers can be found in modderspack)

Build script using sFall Script Editor

  • Get "Fallout sFall Script Editor v4.1.7.RC1", for example from https://nuclear-grot.ucoz.net/forum/12-20-1

  • Run script editor, add "sfall_headers" into "Location folder of headers files" in the options

  • Open any script here and compile it

  • This shoud create compiled script <file.int>

Build script using VSCode extension

Run test script

  1. Move compiled .int file into game folder as scripts/gl_<script_name>.int

  2. Run game, check that game displays message about tests