Files
fallout2-ce/sfall_testing
Mike Klaas 94a7e7207c Solidify opcode_exists (#579)
* Solidify opcode_exists

* add arg validation
2026-07-21 08:54:38 -07:00
..
2026-05-03 01:24:30 +02:00
2025-06-23 22:11:51 -07:00
2026-03-26 07:51:00 -07:00

Testing sFall scripting features

Basic info

This folder contains scripts which can be used for sFall opcodes.

Building

Get latest compile.exe from modders pack or from repository and run it this way:

compile.exe -q -p -l -O2 -d -s -n -I<sfall_headers_id> <script_name.ssl>

(sfall headers can be found in modderspack)

Build script using sFall Script Editor

  • Get "Fallout sFall Script Editor v4.1.7.RC1", for example from https://nuclear-grot.ucoz.net/forum/12-20-1

  • Run script editor, add "sfall_headers" into "Location folder of headers files" in the options

  • Open any script here and compile it

  • This shoud create compiled script <file.int>

Build script using VSCode extension

Run test script

  1. Move compiled .int file into game folder as scripts/gl_<script_name>.int

  2. Run game, check that game displays message about tests