mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
132 lines
4.6 KiB
INI
132 lines
4.6 KiB
INI
;
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; Game general config
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;
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; Fallout 2
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;
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[start]
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; Starting year, month, day. Month and day are 0-indexed (0 = January, 0 = first day of month).
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year=2241
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month=6
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day=24
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; To start a new game somewhere other than artemple.map, set this to the map file name.
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map=
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; Starting (tribal) and default (jumpsuit) player models. Can also be changed in-game via script.
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model_male=hmwarr
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model_male_default=hmjmps
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model_female=hfprim
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model_female_default=hfjmps
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; Set to 1 if you want the pipboy to be available at the start of the game.
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; Set to 2 to make the pipboy available by only skipping the vault suit movie check.
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pipboy=0
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[karma]
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; FRM numbers for karma icons on the character screen. Number of points entries should be 1 less than number of frms entries.
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; Example: frms=47,48,49 points=-100,100
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frms=
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points=
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[items]
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; Proto IDs for healing items.
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stimpak=40
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super_stimpak=144
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healing_powder=273
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[dialog]
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; Set to 1 to prevent using 0 to escape from dialogue at any time.
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no_exit_hotkey=1
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; Set to 1 to allow using '^' in dialog msg files to specify gender-based alternative text.
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; Text must be enclosed in angle brackets, e.g. <MaleText^FemaleText>.
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gender_words=0
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[main_menu]
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; Custom version string shown on the main menu. Supports up to two %d placeholders for the game version numbers.
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; Example: FALLOUT II v1.02d
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version_string=
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; Font color for the version string and copyright text. Last byte picks the color (default 0x3C).
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; First byte flags: 1 - version string only, 2 - underline, 4 - monospace font.
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; Example: 0x000055
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font_color=0
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; Font color for the main menu button text.
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big_font_color=0
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; Pixel offset for main menu buttons.
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offset_x=0
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offset_y=0
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; Pixel offset for the copyright text line.
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credits_offset_x=0
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credits_offset_y=0
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[movies]
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; Number of days after game start when each Hakunin dream sequence becomes available.
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artimer1=90
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artimer2=180
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artimer3=270
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artimer4=360
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[combat]
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; Damage formula used to calculate combat damage.
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; 0 - Fallout default, 1 - Glovz's Damage Fix, 2 - Glovz's Damage Fix with Damage Multiplier tweak, 5 - Haenlomal's Yet Another Ammo Mod
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; Don't change this unless another mod explicitly requires it.
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damage_formula=0
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; Set to 1 to fix the bug that caused bonus HtH damage to not be applied correctly.
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bonus_hth_damage_fix=1
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; Set to 1 to remove the time limits that prevent critical hits/misses in the first few days of the game.
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remove_critical_time_limits=0
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; Set to 1 to allow science and repair to be used on the player, or 2 for all critters (rather than only brahmin/robots).
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science_on_critters=0
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; Set to 1 to make pre-attack ammo checks respect weapon ammo cost and HOOK_AMMOCOST type 1 overrides.
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; Set to 0 to preserve vanilla behavior where one loaded round is enough to attempt the attack.
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check_weapon_ammo_cost=1
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; Set to 1 to enable modified burst bullet distribution (spray mod).
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burst_enabled=0
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; Ratio of bullets going to the center group vs. left/right in burst attacks. Multiplier is capped at divisor.
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burst_center_mult=1
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burst_center_div=3
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; Ratio of center-group bullets that target the primary target directly. Multiplier is capped at divisor.
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burst_target_mult=1
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burst_target_div=2
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[explosions]
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; Set to 1 to make explosions and projectiles emit light.
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emit_light=0
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; Dynamite damage range. Max is capped at 9999; min is capped at max.
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dynamite_max=50
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dynamite_min=30
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; Plastic explosive damage range. Max is capped at 9999; min is capped at max.
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plastic_explosive_max=80
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plastic_explosive_min=40
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[skilldex]
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; FRM numbers for Skilldex skill cursors. Default is 293 for all skills.
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lockpick=293
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steal=293
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traps=293
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first_aid=293
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doctor=293
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science=293
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repair=293
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[worldmap]
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; Set to 1 to prevent using number keys to enter unvisited areas on a town map.
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town_map_hotkeys_fix=1
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; Set to 1 to show travel markers on the world map, or 2 to show only when sneaking.
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trail_markers=0
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; Set to 1 to skip the encounter with Frank Horrigan.
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disable_horrigan=0
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; City reputation overrides. Syntax: city_id:global_id pairs separated by commas.
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; Example: 0:5001,2:5003,3:5004
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city_reputation_list=
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[characters]
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; Custom premade characters for the character selection screen.
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; premade_paths is a comma-separated list of file names (max 11 chars each) in the premade\ folder, without extension.
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; premade_fids is a comma-separated list of FRM numbers for the character portrait, matching the order of premade_paths.
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; Example: premade_paths=combat,diplomat,stealth premade_fids=201,203,202
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premade_paths=
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premade_fids=
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[text]
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; Comma-separated list of extra game message file names (without .msg extension) to load from the game\ folder.
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; Use 'filename:number' syntax to assign explicit IDs. Access via message_str_game script function.
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extra_msg_file_list=
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