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fallout2-ce/sfall_testing/README.md
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Testing sFall scripting features

Basic info

This folder contains scripts which can be used for sFall opcodes.

Building

Get latest compile.exe from modders pack or from repository and run it this way:

compile.exe -q -p -l -O2 -d -s -n -I<sfall_headers_id> <script_name.ssl>

(sfall headers can be found in modderspack)

Build script using sFall Script Editor

  • Get "Fallout sFall Script Editor v4.1.7.RC1", for example from https://nuclear-grot.ucoz.net/forum/12-20-1

  • Run script editor, add "sfall_headers" into "Location folder of headers files" in the options

  • Open any script here and compile it

  • This shoud create compiled script <file.int>

Build script using VSCode extension

Run test script

  1. Move compiled .int file into game folder as data/scripts/gl_<script_name>.int

  2. Change ddraw.ini and add this section:

[Scripts]
GlobalScriptPaths=data/scripts/gl*.int

(or add new path using comma as separator)

Note that on non-Windows it have to be / as folder separator

  1. Run game, check that game displays message about tests