mirror of
https://github.com/fallout2-ce/fallout2-ce.git
synced 2026-07-27 16:47:11 -07:00
* [HRP] Enable HR dialog screen (It's not really "hi resolution", just adds a border so it looks less funny.) Also, picked up @NovaRain's suggestion of centering dialog on the play area if it is large enough, which matches Sfall.
131 lines
3.6 KiB
INI
131 lines
3.6 KiB
INI
[debug]
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;Set this to a valid path to save a copy of the console contents
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console_output_path=
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mode=log
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output_map_data_info=1
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show_load_info=1
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show_script_messages=1
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show_tile_num=1
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window_height=192
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window_width=300
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[mapper]
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default_f8_as_game=1
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fix_map_inventory=0
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fix_map_objects=0
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ignore_rebuild_errors=0
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librarian=0
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override_librarian=0
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rebuild_protos=0
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run_mapper_as_game=0
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save_text_maps=0
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show_pid_numbers=0
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sort_script_list=0
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use_art_not_protos=0
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; Allows to load a certain map right away after loading the mapper.
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map=denbus2
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; Allows to disable grid item picker and use a simpler list-based picker.
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use_grid_item_picker=1
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[preferences]
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brightness=1.000000
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combat_difficulty=1
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combat_looks=1
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combat_messages=1
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combat_speed=50
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combat_taunts=1
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game_difficulty=1
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item_highlight=1
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language_filter=0
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mouse_sensitivity=1.000000
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player_speedup=0
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running=1
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running_burning_guy=1
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subtitles=1
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target_highlight=1
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text_base_delay=6.000000
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text_line_delay=2.000000
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violence_level=3
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[screen]
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resolution_x=640
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resolution_y=480
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scale=1
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windowed=1
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[sound]
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cache_size=448
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debug=1
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debug_sfxc=1
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gapless_music=1
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initialize=1
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master_volume=22281
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music=1
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music_path1=data\sound\music\
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music_path2=sound\music\
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music_volume=22281
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sndfx_volume=22281
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sounds=1
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speech=1
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speech_volume=22281
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[system]
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art_cache_size=8
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color_cycling=1
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critter_dat=critter.dat
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critter_patches=data
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cycle_speed_factor=1
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executable=game
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free_space=20480
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hashing=1
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interrupt_walk=1
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language=english
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master_dat=master.dat
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master_patches=data
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screenshots_format=png
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scroll_lock=0
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splash=5
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[ui]
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;Speed up or slow down all UI animations such as screen fade, dialog window show/hide, AC numbers roll, etc.
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anim_speed=2.000000
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;To use more than one save slot for quick saving (F6 key) without picking a slot beforehand
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;Quick save will cyclically overwrite saves from the first slot on the specified page to the last slot on the n-th page
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;auto_quick_save sets how many pages you want to use for quick saving (valid range: 1..10)
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;Set to 0 to disable
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auto_quick_save=3
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;Set to 1 to display additional points of damage from Bonus HtH/Ranged Damage perks in the inventory
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display_bonus_damage=1
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;Set to 1 to get notification of karma changes in the notification window
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display_karma_changes=0
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;Set to 1 to use the hi-res dialog border/background at resolutions above 640x480. Requires art\intrface\HR_ALLTLK.FRM (for example from f2_res.dat)
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dialog_border=1
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;Set to one to hide areas outside map bounds when using higher than 640x480 resolution, and to zero to disable
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enable_high_resolution_stencil=1
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;Set to 1 to extend the action points bar to show up to 16 AP instead of 10 (requires iface_apbar_e.frm)
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extend_ap_bar=0
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;Set to 1 to expand the barter/trade window vertically, adding a 4th item slot per side (requires barter_e.frm, trade_e.frm, and a screen height of at least 528 pixels)
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expand_barter_window=0
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iface_bar_mode=0
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iface_bar_side_art=2
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iface_bar_sides_ori=0
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iface_bar_width=800
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ignore_map_edges=0
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;Set to 1 to display numbered dialogue options
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numbers_in_dialogue=0
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;Set to 1 to skip the 3 opening movies
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;Set to 2 to also skip the splash screen
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skip_opening_movies=0
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splash_screen_size=1
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;Maximum number of columns shown in the main inventory and loot/steal windows (valid range: 1..2)
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;2-column Loot/steal window requires minimum screen width of 673px
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inventory_columns=2
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[qol]
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; Automatically open doors that are unlocked and has no script attached.
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auto_open_doors=0
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; Overrides distance at which walk animation is used when using an object.
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use_walk_distance=5
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; Allow switching to companions' inventories in loot screens (and barter, in the future)
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party_loot_and_barter=1
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