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https://github.com/fallout2-ce/fallout2-ce.git
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* Add basic content config structure * Moved non-file related settings from ddraw.ini to game.cfg * Various fixes from self review * Moved remaining worldmap settings to game.cfg * Migrate character and text related settings * Update docs * chore: auto-format with clang-format * Add hard-coded foce_base.dat to have reliable location to load CE-provided content from * Move game.cfg to new base mod * Automatic migration from ddraw.ini * chore: auto-format with clang-format * Removed option to disable cities limit fix * Minor review comment fixes * Migrate to /data instead of CE dat * Migrate to local game#patch.cfg and skip fields with default values - This was if some mod modifies/overwrites game.cfg later, only fields that user cares about will be loaded from user's override, and said mod is less likely to break * Fix potential issue when "master_patches" is an absolute path and move recursive mkdir into a helper function * Refactor code and fix some edge cases: data folder not exists when migrating, ddraw.ini doesn't exist * Rename face_base.dat -> ce.dat --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
51 lines
2.3 KiB
INI
51 lines
2.3 KiB
INI
;sfall configuration settings for Fallout 2 CE
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Main]
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Misc]
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;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
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;ConfigFile=
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;To use a patch file other than patch000.dat, uncomment the next line and add your new file name
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;If you want to load multiple patch files (up to 1000) at once, you can include a %d in the file name (sprintf syntax)
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;PatchFile=patch%03d.dat
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;Set to 1 to use a CriticalOverrides.ini file to override the default critical table
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;Set to 2 to use the default critical with bug fixes (doesn't require an ini)
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;Set to 3 to use a new format CriticalOverrides.ini file, with preadded bug fixes
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;If the ExtraKillTypes option is enabled, this should be set to 3, with containing entries for any new types
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;Must be non-zero to use the edit/get/reset_critical script functions
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;OverrideCriticalTable=2
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;Set to 1 to add additional pages of save slots !!! can be implemented !!!
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;ExtraSaveSlots=1
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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; Configuration ini files
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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;To change the path and filename of the critical table file, uncomment the next line
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;OverrideCriticalFile=config\CriticalOverrides.ini
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;To add additional books to the game, uncomment the next line and point to a file containing book information
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;See the Books.ini in the modders pack for an example file
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;BooksFile=sfall\Books.ini
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;Point to an ini file containing elevator data
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;ElevatorsFile=config\Elevators.ini
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;Allows you to change the requirements and effects of unarmed attacks
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;See the Unarmed.ini in the modders pack for an example file
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;UnarmedFile=sfall\Unarmed.ini
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;XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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[Scripts]
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;Uncomment the option to specify an additional directory for ini files used by scripts
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;The game will search for ini files first relative to this directory and then relative to the root directory if not found
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;The path length is limited to 61 characters
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;IniConfigFolder=mods\iniConfigs
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