Files
fallout2-ce/src/db.h
Mike Klaas 3633652884 Rename window* -> scriptWindow* (#288)
* Rename window* -> scriptWindow*

This disambiguates the function names from those in managed_window.cc (which also used window*)

Plus a few items of PR feedback from https://github.com/fallout2-ce/fallout2-ce/pull/286
2026-02-27 05:05:49 +00:00

69 lines
2.9 KiB
C++

#ifndef DB_H
#define DB_H
#include <stddef.h>
#include "xfile.h"
namespace fallout {
typedef XFile File;
typedef void FileReadProgressHandler();
typedef char* StrdupProc(const char* string);
int dbOpen(const char* filePath1, const char* filePath2);
int db_total();
void dbCloseAll();
int dbGetFileSize(const char* filePath, int* sizePtr);
int dbGetFileContents(const char* filePath, void* ptr);
int fileClose(File* stream);
File* fileOpen(const char* filename, const char* mode);
int filePrintFormatted(File* stream, const char* format, ...);
int fileReadChar(File* stream);
char* fileReadString(char* str, size_t size, File* stream);
int fileWriteString(const char* s, File* stream);
size_t fileRead(void* buf, size_t size, size_t count, File* stream);
size_t fileWrite(const void* buf, size_t size, size_t count, File* stream);
int fileSeek(File* stream, long offset, int origin);
long fileTell(File* stream);
void fileRewind(File* stream);
int fileEof(File* stream);
int fileReadUInt8(File* stream, unsigned char* valuePtr);
int fileReadInt16(File* stream, short* valuePtr);
int fileReadUInt16(File* stream, unsigned short* valuePtr);
int fileReadInt32(File* stream, int* valuePtr);
int fileReadUInt32(File* stream, unsigned int* valuePtr);
int _db_freadInt(File* stream, int* valuePtr);
int fileReadFloat(File* stream, float* valuePtr);
int fileReadBool(File* stream, bool* valuePtr);
int fileWriteUInt8(File* stream, unsigned char value);
int fileWriteInt16(File* stream, short value);
int fileWriteUInt16(File* stream, unsigned short value);
int fileWriteInt32(File* stream, int value);
int _db_fwriteLong(File* stream, int value);
int fileWriteUInt32(File* stream, unsigned int value);
int fileWriteFloat(File* stream, float value);
int fileWriteBool(File* stream, bool value);
int fileReadUInt8List(File* stream, unsigned char* arr, int count);
int fileReadFixedLengthString(File* stream, char* string, int length);
int fileReadInt16List(File* stream, short* arr, int count);
int fileReadUInt16List(File* stream, unsigned short* arr, int count);
int fileReadInt32List(File* stream, int* arr, int count);
int _db_freadIntCount(File* stream, int* arr, int count);
int fileReadUInt32List(File* stream, unsigned int* arr, int count);
int fileWriteUInt8List(File* stream, unsigned char* arr, int count);
int fileWriteFixedLengthString(File* stream, char* string, int length);
int fileWriteInt16List(File* stream, short* arr, int count);
int fileWriteUInt16List(File* stream, unsigned short* arr, int count);
int fileWriteInt32List(File* stream, int* arr, int count);
int _db_fwriteLongCount(File* stream, int* arr, int count);
int fileWriteUInt32List(File* stream, unsigned int* arr, int count);
int fileNameListInit(const char* pattern, char*** fileNames);
void fileNameListFree(char*** fileNames, int unused);
int fileGetSize(File* stream);
void fileSetReadProgressHandler(FileReadProgressHandler* handler, int size);
} // namespace fallout
#endif /* DB_H */