#include "test_utils.h" #include "sfall.h" #include "dik.h" variable signal_close_game_test_done := false; procedure keypress_handler begin variable pressed := get_sfall_arg_at(0); variable key := get_sfall_arg_at(1); if (not pressed) then return; if (key != DIK_J) then return; if (signal_close_game_test_done) then begin display_msg("signal_close_game test already triggered"); return; end signal_close_game_test_done := true; display_msg("signal_close_game test triggered"); signal_close_game; end procedure start begin // TODO: move this to a more suitable place, once we have more functions implemented // These are in the "Other" category in the sfall documentation display_msg("Testing misc functions..."); variable hand := active_hand; toggle_active_hand; call assertEquals("active_hand toggled", active_hand, 1 - hand); toggle_active_hand; call assertEquals("active_hand toggled", active_hand, hand); call report_test_results("misc"); display_msg("signal_close_game manual test ready: press J"); register_hook_proc(HOOK_KEYPRESS, keypress_handler); end