# Testing sFall scripting features ## Basic info This folder contains scripts which can be used for sFall opcodes. ## Building Get latest `compile.exe` from [modders pack](https://sourceforge.net/projects/sfall/files/Modders%20pack/) or from [repository](https://github.com/sfall-team/sslc) and run it this way: ```sh compile.exe -q -p -l -O2 -d -s -n -I ``` (sfall headers can be found in modderspack) ### Build script using sFall Script Editor - Get "Fallout sFall Script Editor v4.1.7.RC1", for example from https://nuclear-grot.ucoz.net/forum/12-20-1 - Run script editor, add "sfall_headers" into "Location folder of headers files" in the options - Open any script here and compile it - This shoud create compiled script ### Build script using VSCode extension - Install [VSCode Extension](https://marketplace.visualstudio.com/items?itemName=BGforge.bgforge-mls) ## Run test script 1. Move compiled `.int` file into game folder as `scripts/gl_.int` 2. Run game, check that game displays message about tests