diff --git a/src/game_sound.cc b/src/game_sound.cc index d9a0db01..f33d941c 100644 --- a/src/game_sound.cc +++ b/src/game_sound.cc @@ -1124,7 +1124,7 @@ Sound* soundEffectLoad(const char* name, Object* object) snprintf(path, sizeof(path), "%sH%cXXXX%s%s", _sound_sfx_path, v9, name + 6, ".ACM"); if (gGameSoundDebugEnabled) { - debugPrint("tyring %s ", path + strlen(_sound_sfx_path)); + debugPrint("trying %s ", path + strlen(_sound_sfx_path)); } if (soundLoad(sound, path) == 0) { @@ -1139,7 +1139,7 @@ Sound* soundEffectLoad(const char* name, Object* object) snprintf(path, sizeof(path), "%sHMXXXX%s%s", _sound_sfx_path, name + 6, ".ACM"); if (gGameSoundDebugEnabled) { - debugPrint("tyring %s ", path + strlen(_sound_sfx_path)); + debugPrint("trying %s ", path + strlen(_sound_sfx_path)); } if (soundLoad(sound, path) == 0) { @@ -1157,7 +1157,7 @@ Sound* soundEffectLoad(const char* name, Object* object) snprintf(path, sizeof(path), "%sMAMTNT%s%s", _sound_sfx_path, name + 6, ".ACM"); if (gGameSoundDebugEnabled) { - debugPrint("tyring %s ", path + strlen(_sound_sfx_path)); + debugPrint("trying %s ", path + strlen(_sound_sfx_path)); } if (soundLoad(sound, path) == 0) { diff --git a/src/interpreter_extra.cc b/src/interpreter_extra.cc index 12ac389c..e647176a 100644 --- a/src/interpreter_extra.cc +++ b/src/interpreter_extra.cc @@ -4327,7 +4327,7 @@ static void opCritterModifySkill(Program* program) scriptPredefinedError(program, "critter_mod_skill", SCRIPT_ERROR_OBJECT_IS_NULL); } - programStackPushInteger(program, 0); + // CE: remove returnval, which ssl compiler doesn't expect } // sfx_build_char_name