Files

97 lines
2.1 KiB
C++

#ifndef D_A_NPC_OB1_H
#define D_A_NPC_OB1_H
#include "f_op/f_op_actor.h"
class J3DNode;
class daNpc_Ob1_c : public fopAc_ac_c {
public:
struct anm_prm_c {
};
void nodeOb1Control(J3DNode*, J3DModel*);
void init_OB1_0();
void init_OB1_1();
void init_OB1_2();
void createInit();
void setMtx(bool);
void anmNum_toResID(int);
void btpNum_toResID(int);
void setBtp(bool, int);
void iniTexPttrnAnm(bool);
void plyTexPttrnAnm();
void setAnm_tex(signed char);
void setAnm_anm(anm_prm_c*);
void setAnm_NUM(int, int);
void setAnm();
void chg_anmTag();
void control_anmTag();
void chg_anmAtr(unsigned char);
void control_anmAtr();
void setAnm_ATR(int);
void anmAtr(unsigned short);
void eventOrder();
void checkOrder();
void chk_talk();
void chk_partsNotMove();
void lookBack();
void next_msgStatus(unsigned long*);
void getMsg_OB1_0();
void getMsg_OB1_1();
void getMsg_OB1_2();
void getMsg();
void chkAttention();
void setAttention(bool);
void searchByID(fpc_ProcID);
void partner_srch();
void bitCount(unsigned char);
void set_pigCnt();
void ob_setPthPos();
void get_attPos();
void ob_movPass();
void ob_clcMovSpd();
void ob_nMove();
void charDecide(int);
void event_actionInit(int);
void event_action();
void privateCut(int);
void endEvent();
void isEventEntry();
void event_proc(int);
void set_action(int (daNpc_Ob1_c::*)(void*), void*);
void clrSpd();
void setStt(signed char);
void wait_1();
void wait_2();
void wait_3();
void walk_1();
void talk_1();
void manzai();
void wait_action1(void*);
void wait_action2(void*);
void demo();
void shadowDraw();
BOOL _draw();
BOOL _execute();
BOOL _delete();
s32 _create();
void create_Anm();
void create_hed_Mdl();
void CreateHeap();
public:
/* Place member variables here */
};
class daNpc_Ob1_HIO_c {
public:
daNpc_Ob1_HIO_c();
public:
/* Place member variables here */
};
#endif /* D_A_NPC_OB1_H */