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55 lines
1.3 KiB
C

#ifndef C_API_CONTROLLER_PAD_
#define C_API_CONTROLLER_PAD_
#include "dolphin/types.h"
// made up name
struct controller_pad_buttons {
bool left : 1;
bool right : 1;
bool down : 1;
bool up : 1;
bool z : 1;
bool r : 1;
bool l : 1;
bool a : 1;
bool b : 1;
bool x : 1;
bool y : 1;
bool start : 1;
};
struct interface_of_controller_pad {
/* 0x00 */ f32 mMainStickPosX;
/* 0x04 */ f32 mMainStickPosY;
/* 0x08 */ f32 mMainStickValue;
/* 0x0C */ s16 mMainStickAngle;
/* 0x0E */ u8 field_0xe;
/* 0x0F */ u8 field_0xf;
/* 0x10 */ f32 mCStickPosX;
/* 0x14 */ f32 mCStickPosY;
/* 0x18 */ f32 mCStickValue;
/* 0x1C */ s16 mCStickAngle;
/* 0x1E */ u8 field_0x1e;
/* 0x1F */ u8 field_0x1f;
/* 0x20 */ f32 mAnalogA;
/* 0x24 */ f32 mAnalogB;
/* 0x28 */ f32 mTriggerLeft;
/* 0x2C */ f32 mTriggerRight;
/* 0x30 */ controller_pad_buttons mButtonHold;
/* 0x32 */ controller_pad_buttons mButtonTrig;
/* 0x34 */ s8 mGamepadErrorFlags;
/* 0x35 */ u8 mHoldLockL;
/* 0x36 */ u8 mTrigLockL;
/* 0x37 */ u8 mHoldLockR;
/* 0x38 */ u8 mTrigLockR;
/* 0x39 */ u8 field_0x3d;
/* 0x3A */ u8 field_0x3e;
/* 0x3B */ u8 field_0x3f;
};
void cAPICPad_recalibrate(void);
u32 cAPICPad_ANY_BUTTON(u32 param_0);
#endif