Files
LagoLunatic 457a32d3b8 J3DModelLoader 99%
mostly copied from TP decomp
2023-12-18 19:54:29 -05:00

78 lines
2.4 KiB
C++

#ifndef J3DSHAPEFACTORY_H
#define J3DSHAPEFACTORY_H
#include "dolphin/gx/GXAttr.h"
#include "dolphin/mtx/vec.h"
class J3DShape;
class J3DShapeMtx;
class J3DShapeDraw;
struct ResNTAB;
struct J3DShapeInitData {
/* 0x00 */ u8 mShapeMtxType;
/* 0x02 */ u16 mMtxGroupNum;
/* 0x04 */ u16 mVtxDescListIndex;
/* 0x06 */ u16 mMtxInitDataIndex;
/* 0x08 */ u16 mDrawInitDataIndex;
/* 0x0C */ f32 mRadius;
/* 0x10 */ Vec mMin;
/* 0x1C */ Vec mMax;
};
struct J3DShapeMtxInitData {
/* 0x00 */ u16 mUseMtxIndex;
/* 0x02 */ u16 mUseMtxCount;
/* 0x04 */ u32 mFirstUseMtxIndex;
};
struct J3DShapeDrawInitData {
/* 0x00 */ u32 mDisplayListSize;
/* 0x04 */ u32 mDisplayListIndex;
};
struct J3DShapeBlock {
/* 0x00 */ u8 mMagic[4];
/* 0x04 */ u32 mSize;
/* 0x08 */ u16 mShapeNum;
/* 0x0A */ u16 _pad;
/* 0x0C */ J3DShapeInitData* mpShapeInitData;
/* 0x10 */ u16* mpIndexTable;
/* 0x14 */ ResNTAB* mpNameTable;
/* 0x18 */ GXVtxDescList* mpVtxDescList;
/* 0x1C */ u16* mpMtxTable;
/* 0x20 */ u8* mpDisplayListData;
/* 0x24 */ J3DShapeMtxInitData* mpMtxInitData;
/* 0x28 */ J3DShapeDrawInitData* mpDrawInitData;
}; // Size: 0x2C
struct J3DShapeFactory {
J3DShapeFactory(const J3DShapeBlock&);
J3DShape* create(int, u32, GXVtxDescList*);
J3DShapeMtx* newShapeMtx(u32, int, int) const;
J3DShapeDraw* newShapeDraw(int, int) const;
void allocVcdVatCmdBuffer(u32);
s32 calcSize(int, u32);
s32 calcSizeVcdVatCmdBuffer(u32);
s32 calcSizeShapeMtx(u32, int, int) const;
/* 0x00 */ J3DShapeInitData* mpShapeInitData;
/* 0x04 */ u16* mpIndexTable;
/* 0x08 */ GXVtxDescList* mpVtxDescList;
/* 0x0C */ u16* mpMtxTable;
/* 0x10 */ u8* mpDisplayListData;
/* 0x14 */ J3DShapeMtxInitData* mpMtxInitData;
/* 0x18 */ J3DShapeDrawInitData* mpDrawInitData;
/* 0x1C */ u8* mpVcdVatCmdBuffer;
u32 getMtxGroupNum(int no) const { return mpShapeInitData[mpIndexTable[no]].mMtxGroupNum; }
GXVtxDescList* getVtxDescList(int no) const { return (GXVtxDescList*)((u8*)mpVtxDescList + mpShapeInitData[mpIndexTable[no]].mVtxDescListIndex); }
f32 getRadius(int no) const { return mpShapeInitData[mpIndexTable[no]].mRadius; }
Vec& getMin(int no) const { return mpShapeInitData[mpIndexTable[no]].mMin; }
Vec& getMax(int no) const { return mpShapeInitData[mpIndexTable[no]].mMax; }
};
#endif /* J3DSHAPEFACTORY_H */