Files
tp/include/d/actor/d_a_obj_toaru_maki.h
T
hatal175andGitHub c5ab943cfc d_a_obj_cb almost matching (#2265)
* d_a_obj_cb almost matching

* d_a_obj_bubblePillar OK

* Work on d_a_obj_fchain

* d_a_obj_gb OK

* daTimeFire_c OK

* d_a_obj_toaru_maki OK

* d_a_obj_ten OK
2024-12-16 15:16:19 -08:00

37 lines
868 B
C++

#ifndef D_A_OBJ_TOARU_MAKI_H
#define D_A_OBJ_TOARU_MAKI_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjToaruMaki_c
* @brief Ordon Bundle
*
* @details
*
*/
class daObjToaruMaki_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80D13098 */ daObjToaruMaki_c();
/* 80D130E0 */ virtual ~daObjToaruMaki_c();
/* 80D1316C */ int createHeap();
/* 80D132B4 */ int create();
/* 80D133C0 */ int Delete();
/* 80D1343C */ void setModelMtx();
/* 80D134A0 */ int draw();
/* 80D13524 */ int execute();
u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
private:
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ dBgW* mpBgW;
/* 0x57C */ Mtx mMtx;
};
STATIC_ASSERT(sizeof(daObjToaruMaki_c) == 0x5AC);
#endif /* D_A_OBJ_TOARU_MAKI_H */