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* d_a_obj_cb almost matching * d_a_obj_bubblePillar OK * Work on d_a_obj_fchain * d_a_obj_gb OK * daTimeFire_c OK * d_a_obj_toaru_maki OK * d_a_obj_ten OK
37 lines
868 B
C++
37 lines
868 B
C++
#ifndef D_A_OBJ_TOARU_MAKI_H
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#define D_A_OBJ_TOARU_MAKI_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjToaruMaki_c
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* @brief Ordon Bundle
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*
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* @details
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*
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*/
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class daObjToaruMaki_c : public fopAc_ac_c, public request_of_phase_process_class {
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public:
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/* 80D13098 */ daObjToaruMaki_c();
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/* 80D130E0 */ virtual ~daObjToaruMaki_c();
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/* 80D1316C */ int createHeap();
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/* 80D132B4 */ int create();
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/* 80D133C0 */ int Delete();
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/* 80D1343C */ void setModelMtx();
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/* 80D134A0 */ int draw();
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/* 80D13524 */ int execute();
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u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
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private:
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/* 0x574 */ J3DModel* mpModel;
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/* 0x578 */ dBgW* mpBgW;
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/* 0x57C */ Mtx mMtx;
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};
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STATIC_ASSERT(sizeof(daObjToaruMaki_c) == 0x5AC);
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#endif /* D_A_OBJ_TOARU_MAKI_H */
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