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* work on fop actor / actor mng, daalink, d_a_obj_item * d_a_title mostly decompiled * daalink / d_event / JMessage / dmsg_out_font work * msg_scrn_base / msg_scrn_boss * some work on mDo machine, d_menu_save, d_tresure, and various * remove asm * progress * finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data * rename more data * remove asm / progress * match all of d_pane_class * fixes / some dKankyo doc * bunch of j2d work. d_drawlist / d_attention cleanup * progress / asm * cleanup wip * decompile JStage * setup some more JStudio structs * set up d_demo classes * some d_demo work * cleanup dolphin os stuff * some initial dEvent documentation * some At collision documentation * match JUTConsole::doDraw * dbgs work / split up some of d_a_alink into .inc files * d_a_alink_spinner work
24 lines
650 B
C++
24 lines
650 B
C++
#ifndef D_BG_D_BG_S_SPH_CHK_H
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#define D_BG_D_BG_S_SPH_CHK_H
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_pla.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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#include "d/bg/d_bg_s_chk.h"
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#include "dolphin/types.h"
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struct cBgD_Vtx_t;
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class dBgS_SphChk;
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typedef void* (*SphChk_Callback)(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
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class dBgS_SphChk : public cM3dGSph, public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
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public:
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/* 80078A14 */ dBgS_SphChk();
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/* 80078AC0 */ virtual ~dBgS_SphChk();
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/* 0x50 */ SphChk_Callback mCallback;
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};
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#endif /* D_BG_D_BG_S_SPH_CHK_H */
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