Files
tp/include/d/actor/d_a_obj_cowdoor.h
T
TakaRikkaandGitHub a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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C++

#ifndef D_A_OBJ_COWDOOR_H
#define D_A_OBJ_COWDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daCowdoor_c
* @brief Ordon Ranch Stable Door
*
* @details
*
*/
class daCowdoor_c : public dBgS_MoveBgActor {
public:
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int Execute(Mtx**);
int Draw();
int Delete();
private:
/* 0x5A0 */ request_of_phase_process_class field_0x5a0;
/* 0x5A8 */ J3DModel* field_0x5a8;
};
STATIC_ASSERT(sizeof(daCowdoor_c) == 0x5AC);
#endif /* D_A_OBJ_COWDOOR_H */