Files
tp/include/d/actor/d_a_e_mk_bo.h
T
Carco_21andGitHub a1e8748031 Work on d_a_e_mk - beeg monkey :) (#2441)
* Started work on d_a_e_mk

* demo work

* All functions worked on

* PR cleanup
2025-05-17 02:20:53 +03:00

24 lines
432 B
C++

#ifndef D_A_E_MK_BO_H
#define D_A_E_MK_BO_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_mk_bo_class
* @brief Ook?
*
* @details
*
*/
class e_mk_bo_class : public fopEn_enemy_c {
public:
/* 0x5ac */ u8 field_0x5ac[0x9b4 - 0x5ac];
/* 0x9B4 */ u8 field_0x9b4;
/* 0x9B5 */ u8 field_0x9B5[0x9c0 - 0x9B5];
};
STATIC_ASSERT(sizeof(e_mk_bo_class) == 0x9c0);
#endif /* D_A_E_MK_BO_H */