Files
tp/include/d/actor/d_a_obj_bkdoor.h
T
TakaRikkaandGitHub a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

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C++

#ifndef D_A_OBJ_BKDOOR_H
#define D_A_OBJ_BKDOOR_H
#include "d/d_bg_s_movebg_actor.h"
#include "SSystem/SComponent/c_phase.h"
class J3DModel;
/**
* @ingroup actors-objects
* @class daObjBkDoor_c
* @brief Ranch Door
*
* @details
*
*/
class daObjBkDoor_c : public dBgS_MoveBgActor {
public:
void initBaseMtx();
void setBaseMtx();
virtual int Create();
virtual int CreateHeap();
int create1st();
void openCheck();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
private:
/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
/* 0x5A8 */ J3DModel* mpModel;
/* 0x5AC */ csXyz mRotation;
/* 0x5B4 */ f32 mSwingSpeed;
/* 0x5B8 */ s32 mFrameCounter;
/* 0x5BC */ u8 mOrientation;
/* 0x5BD */ bool mOpenCheckDone;
/* 0x5BE */ bool mOpening;
}; // Size: 0x5C0
STATIC_ASSERT(sizeof(daObjBkDoor_c) == 0x5C0);
#endif /* D_A_OBJ_BKDOOR_H */