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* Global: Define DEBUG as 0 if not already defined * Clean up DEBUG-guarded code
154 lines
4.2 KiB
C++
154 lines
4.2 KiB
C++
#ifndef D_A_NPC_KASI_MICH_H
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#define D_A_NPC_KASI_MICH_H
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#include "d/actor/d_a_npc4.h"
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#include "d/actor/d_a_tag_escape.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcKasiMich_c
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* @brief Misha
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*
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* @details
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*
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*/
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struct daNpcKasiMich_HIOParam {
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/* 0x00 */ daNpcF_HIOParam common;
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/* 0x6C */ s16 escape_time; // 逃げるまでの時間 - Escape Time
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/* 0x70 */ f32 escape_spd; // 逃げる速度 - Escape Speed
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};
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class daNpcKasiMich_HIO_c
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#if DEBUG
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: public mDoHIO_entry_c
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#endif
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{
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/* 0x8 */ daNpcKasiMich_HIOParam param;
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};
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class daNpcKasiMich_c : public daNpcF_c {
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public:
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typedef int (daNpcKasiMich_c::*actionFunc)(int);
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typedef BOOL (daNpcKasiMich_c::*EventFn)(int);
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daNpcKasiMich_c();
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~daNpcKasiMich_c();
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cPhs__Step Create();
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int CreateHeap();
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int Delete();
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int Execute();
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int Draw();
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int ctrlJoint(J3DJoint*, J3DModel*);
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static int createHeapCallBack(fopAc_ac_c*);
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static int ctrlJointCallBack(J3DJoint*, int);
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void setParam();
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BOOL main();
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void setAttnPos();
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void setMotionAnm(int, f32);
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void setMotion(int, f32, int);
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BOOL drawDbgInfo();
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void reset();
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void playMotion();
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void playMotionAnmLoop(daNpcF_c::daNpcF_anmPlayData***);
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BOOL setAction(actionFunc);
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void setLookMode(int);
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void lookat();
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BOOL step(s16, int);
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BOOL chkFindPlayer();
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int wait(int);
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int fear(int);
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daTagEscape_c* srchWolfTag();
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static void* _srch_escape_tag(void*, void*);
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int getWolfPathNearIdx();
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int chace_st(int);
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int chace(int);
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cXyz getChacePos();
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int turn_link(int);
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int turn_home(int);
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int turn_center(int);
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int talk_dummy(int);
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int kya(int);
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int kya2(int);
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int kya_stop(int);
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int iyan(int);
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int escape(int);
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int iyan_look(int);
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int turn_hana(int);
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int wait_dummy(int);
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int cheer(int);
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BOOL _turn_to_link(s16);
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BOOL _turn_pos(cXyz const&, s16);
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BOOL actor_front_check(fopAc_ac_c*);
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void _getOffset(cXyz const&, cXyz&);
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void adjustShapeAngle() {}
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s8 getType() {
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s8 rv = fopAcM_GetParam(this) & 0xFF;
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if (rv == 0xFF) {
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rv = 0;
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}
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return rv;
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}
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int getMessageNo() { return home.angle.x; }
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u8 getRailNo() { return fopAcM_GetParam(this) >> 8; }
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void setSygnal(int i_sygnal) { mSygnal = i_sygnal; }
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void setChacePos(const cXyz& i_chacePos) { mChacePos = i_chacePos; }
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void setCenterPos(const cXyz& i_centerPos) { mCenterPos = i_centerPos; }
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void setPlPoint(const int& i_plPoint) { mPlPoint = i_plPoint; }
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void off_talked() { mTalked = false; }
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BOOL is_talked() { return mTalked; }
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BOOL is_fear() { return mFear; }
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BOOL is_escape() { return mEscape; }
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void chgWeightHeavy() { mCcStts.SetWeight(0xFE); }
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void chgWeightLight() { mCcStts.SetWeight(0xD8); }
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BOOL pl_front_check() { return actor_front_check(daPy_getPlayerActorClass()); }
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static EventFn mEvtSeqList[1];
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static daTagEscape_c* mTargetTag;
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static f32 mTargetTagDist;
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static s16 mWolfAngle;
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private:
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/* 0x0B48 */ Z2CreatureCitizen mSound;
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/* 0x0BEC */ u8 field_0xbec[0xbf0 - 0xbec];
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/* 0x0BF0 */ daNpcF_Lookat_c mLookat;
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/* 0x0C8C */ daNpcF_ActorMngr_c mActorMngr[1];
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/* 0x0C94 */ daNpcF_Path_c mPath;
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/* 0x12C4 */ daNpcKasiMich_HIO_c* mHIO;
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/* 0x12C8 */ dCcD_Cyl mCyl;
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/* 0x1404 */ s16 mMode;
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/* 0x1408 */ actionFunc mAction;
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/* 0x1414 */ request_of_phase_process_class mPhases[3];
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/* 0x142C */ fpc_ProcID field_0x142c;
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/* 0x1430 */ int field_0x1430;
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/* 0x1434 */ int field_0x1434;
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/* 0x1438 */ int mMessageNo;
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/* 0x143C */ s16 mLookMode;
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/* 0x143E */ s16 field_0x143e;
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/* 0x1440 */ s16 field_0x1440;
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/* 0x1444 */ int mSygnal;
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/* 0x1448 */ cXyz mChacePos;
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/* 0x1454 */ cXyz mCenterPos;
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/* 0x1460 */ int mPlPoint;
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/* 0x1464 */ s8 mType;
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/* 0x1465 */ s8 field_0x1465;
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/* 0x1466 */ bool mTalked;
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/* 0x1467 */ bool mFear;
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/* 0x1468 */ bool mEscape;
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/* 0x1469 */ u8 field_0x1469;
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};
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STATIC_ASSERT(sizeof(daNpcKasiMich_c) == 0x146c);
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class daNpcKasiMich_Param_c {
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public:
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virtual ~daNpcKasiMich_Param_c() {}
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static daNpcKasiMich_HIOParam const m;
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};
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#endif /* D_A_NPC_KASI_MICH_H */
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