Files
tp/include/d/actor/d_a_obj_Y_taihou.h
T
YunataSaviorandGitHub c40e25577b d_a_obj_Y_taihou equivalent (#2303)
* Transfer of Y_taihou work to cleaner and newer branch

* d_a_obj_Y_taihou nearly equivalent except for 2 functions

* Functionally correct d_a_obj_Y_taihou, but some issues remain

* d_a_obj_Y_taihou equivalent now; many thanks hatal!

* Update configure(dot)py and the config files for Y_taihou
2025-02-17 21:00:03 -08:00

59 lines
1.7 KiB
C++

#ifndef D_A_OBJ_Y_TAIHOU_H
#define D_A_OBJ_Y_TAIHOU_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/actor/d_a_obj_carry.h"
#include "d/d_event_lib.h"
/**
* @ingroup actors-objects
* @class daObjYtaihou_c
* @brief Snowpeak Ruins Cannon
*
* @details
*
*/
class daObjYtaihou_c : public dBgS_MoveBgActor, public request_of_phase_process_class, public dEvLib_callback_c {
public:
daObjYtaihou_c() : dEvLib_callback_c(this) { mIronBallId = -1; }
/* 80B9FDE8 */ int create1st();
/* 80B9FEB0 */ void setIronBall(daObjCarry_c*);
/* 80B9FF08 */ int getEvent(u8);
/* 80B9FF1C */ void loadAngle();
/* 80B9FFAC */ void saveAngle();
/* 80BA0060 */ void setNextAngle();
/* 80BA0084 */ void setMtx();
/* 80BA0208 */ void rotateCheck();
/* 80BA045C */ void shotCheck();
/* 80BA0964 */ virtual BOOL eventStart();
/* 80BA0974 */ int CreateHeap();
/* 80BA09E4 */ int Create();
/* 80BA0A94 */ int Execute(Mtx** i_mtx);
/* 80BA0B4C */ int Draw();
/* 80BA0C1C */ int Delete();
/* 80BA0FA4 */ ~daObjYtaihou_c() {}
void setAddAngle(s8 add_angle) { mAddAngle = add_angle; }
s32 getIronBallId() { return mIronBallId; }
void startBomb() { mStartBomb = 0xffff; }
private:
/* 0x5b8 */ Mtx mMtx;
/* 0x5e8 */ J3DModel* mpModel;
/* 0x5ec */ dCcD_Stts mStts;
/* 0x628 */ dCcD_Cyl mCyl;
/* 0x764 */ s32 mIronBallId;
/* 0x768 */ u32 mParticleKeys[2];
/* 0x770 */ s16 mStartBomb;
/* 0x772 */ s16 field_0x772;
/* 0x774 */ s8 field_0x774;
/* 0x775 */ u8 field_0x775;
/* 0x776 */ s8 mAddAngle;
/* 0x777 */ s8 mOldAddAngle;
};
STATIC_ASSERT(sizeof(daObjYtaihou_c) == 0x778);
#endif /* D_A_OBJ_Y_TAIHOU_H */