Files
tp/include/d/actor/d_a_obj_toaru_maki.h
T
12eb254d76 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

37 lines
872 B
C++

#ifndef D_A_OBJ_TOARU_MAKI_H
#define D_A_OBJ_TOARU_MAKI_H
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjToaruMaki_c
* @brief Ordon Bundle
*
* @details
*
*/
class daObjToaruMaki_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80D13098 */ daObjToaruMaki_c();
/* 80D130E0 */ virtual ~daObjToaruMaki_c();
/* 80D1316C */ int createHeap();
/* 80D132B4 */ int create();
/* 80D133C0 */ int Delete();
/* 80D1343C */ void setModelMtx();
/* 80D134A0 */ int draw();
/* 80D13524 */ int execute();
u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
private:
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ s32 field_0x578;
/* 0x57C */ Mtx mMtx;
};
STATIC_ASSERT(sizeof(daObjToaruMaki_c) == 0x5AC);
#endif /* D_A_OBJ_TOARU_MAKI_H */