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* Work on create function * More create work * Work on useHeapInit * anm_init work * got to some of the action functions * got to damage function * Got to damage_check * got through about half of demo_camera * work on execute function * Finished functions. Added animation enum (still needs work) * Finished functions. Added animation enum (still needs work) * variable name cleanup * Took out comment that i forgot to remove * More cleanup * PR cleanup and enum work * Even more enum work * Ever so slight more enum work * Took out padding that could removed * forgot to remove ;
36 lines
831 B
C++
36 lines
831 B
C++
#ifndef D_A_OBJ_H_SAKU_H
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#define D_A_OBJ_H_SAKU_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjH_Saku_c
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* @brief H - Fence
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*
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* @details
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*
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*/
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class daObjH_Saku_c : public fopAc_ac_c {
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public:
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/* 80C1552C */ void BreakSet();
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/* 80C15810 */ void SpeedSet(cXyz*, cXyz*, f32);
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/* 80C15A4C */ void Action();
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/* 80C15E00 */ void initBaseMtx();
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/* 80C15E44 */ void setBaseMtx();
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/* 80C161E8 */ void CreateHeap();
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/* 80C1629C */ void Create();
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/* 80C162F4 */ void Execute(f32 (**)[3][4]);
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/* 80C16340 */ void Draw();
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/* 80C1641C */ void Delete();
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/* 0x568 */ u8 field_0x568[0x5e0 - 0x568];
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/* 0x5E0 */ cXyz field_0x5e0;
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/* 0x5EC */ u8 field_0x5ec[0x850 - 0x5ec];
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};
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STATIC_ASSERT(sizeof(daObjH_Saku_c) == 0x850);
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#endif /* D_A_OBJ_H_SAKU_H */
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