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a61e3491f7
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
40 lines
712 B
C
40 lines
712 B
C
#ifndef JASCALLBACK_H
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#define JASCALLBACK_H
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#include "dolphin/types.h"
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typedef long JASCallback(void*);
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/**
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* @ingroup jsystem-jaudio
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*
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*/
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struct JASCallbackMgr {
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struct TCallback {
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TCallback()
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: mFunction(NULL)
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, mArgument(NULL) {
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}
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/** @fabricated */
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bool isMatch(JASCallback* function, void* argument) { return (mFunction == function && mArgument == argument); }
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/** @fabricated */
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void clear() {
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mFunction = NULL;
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mArgument = NULL;
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}
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/* 0x00 */ JASCallback* mFunction;
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/* 0x04 */ void* mArgument;
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};
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bool regist(JASCallback*, void*);
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int reject(JASCallback*, void*);
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void callback();
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/* 0x00 */ TCallback mCallbacks[0x20];
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};
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#endif /* JASCALLBACK_H */
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