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a61e3491f7
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
39 lines
842 B
C++
39 lines
842 B
C++
#ifndef J3DSHAPETABLE_H
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#define J3DSHAPETABLE_H
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#include "JSystem/J3DGraphBase/J3DShape.h"
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class JUTNameTab;
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/**
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* @ingroup jsystem-j3d
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*
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*/
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class J3DShapeTable {
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public:
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J3DShapeTable() {
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mShapeNum = 0;
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mShapeNodePointer = NULL;
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mShapeName = NULL;
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}
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/* 803258A0 */ void hide();
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/* 803258D8 */ void show();
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/* 80325910 */ void initShapeNodes(J3DDrawMtxData*, J3DVertexData*);
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/* 8032597C */ void sortVcdVatCmd();
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virtual ~J3DShapeTable();
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u16 getShapeNum() const { return mShapeNum; }
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J3DShape* getShapeNodePointer(u16 idx) const { return mShapeNodePointer[idx]; }
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private:
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friend class J3DModelLoader;
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/* 0x4 */ u16 mShapeNum;
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/* 0x8 */ J3DShape** mShapeNodePointer;
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/* 0xC */ JUTNameTab* mShapeName;
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}; // Size: 0x10
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#endif /* J3DSHAPETABLE_H */
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