Files
tp/include/f_pc/f_pc_executor.h
TakaRikka 25d51079a3 remove "duplicated" inlines (#2099)
* fix f_op_actor_mng inlines

* fix f_pc inlines

* fix d_a_alink weak func signatures

* fix d_com_inf_game inlines

* fix some more inlines

* fix rest of player inlines

* m_Do / JSystem inlines fixed

* fix upstream changes
2024-03-19 13:31:53 +02:00

20 lines
586 B
C

#ifndef F_PC_EXECUTOR_H_
#define F_PC_EXECUTOR_H_
#include "f_pc/f_pc_layer_iter.h"
#include "f_pc/f_pc_line_iter.h"
typedef struct base_process_class base_process_class;
base_process_class* fpcEx_Search(fpcLyIt_JudgeFunc pFunc, void* pUserData);
base_process_class* fpcEx_SearchByID(unsigned int id);
BOOL fpcEx_IsExist(unsigned int id);
s32 fpcEx_ToLineQ(base_process_class* pProc);
s32 fpcEx_ExecuteQTo(base_process_class* pProc);
s32 fpcEx_Execute(base_process_class* pProc);
s32 fpcEx_ToExecuteQ(base_process_class* pProc);
void fpcEx_Handler(fpcLnIt_QueueFunc pFunc);
#endif